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  1. NightAntilli

    Kokoro version 1.03

    I think I actually understand why. When playing online, after using 66P you can move almost instantly, so to make the move feel like it has more 'weight' to it, they probably made the stun a bit longer. I'm kind of sad that I have to wait till next week for the update since I'm on Xbox :(
  2. NightAntilli

    Punishing the dragon gunner

    Jumping attacks work too.
  3. NightAntilli

    Kokoro version 1.03

    Guess that means they really just increased the guard stun and recovery. I'm glad it's still safe :D
  4. NightAntilli

    Lei-Fang 1.03

    Awesome :D Guess I won't have to change my game too much, except against walls.
  5. NightAntilli

    Leifang Matchup discussion

    There's no way Leifang is above Jann Lee.
  6. NightAntilli

    Lei-Fang 1.03

    The only reason I used 3P > 64P > 3P was because the other setup slammed against walls. If 236P slams against walls too, I don't think the 'new' combo (3P > 236P > 3P) will be much more useful. In open spaces after mid kick hold, I used 4KK > 6P+K (or 3P depending on environment), then launch...
  7. NightAntilli

    Lei-Fang 1.03

    What about her mid kick hold?
  8. NightAntilli

    Kokoro version 1.03

    I wish her stance could evade more stuff, or even sabaki something.
  9. NightAntilli

    Kokoro version 1.03

    And making the opponent sidestep if he/she holds xD
  10. NightAntilli

    Leifang Matchup discussion

    Mila isn't that unsafe as far as I know. And she can easily go into her sidestep grab. Leifang is linear, and her mid circulars are all mid string, so she's really vulnerable to that setup from Mila. You then have the choice to break it and be at a disadvantage, or simply take the damage. Not...
  11. NightAntilli

    Kokoro version 1.03

    After her low throw I always simply launch. Maybe I should change things up a bit xD
  12. NightAntilli

    Leifang Matchup discussion

    Nope.. I might get one in the future, but hearing the rumors of the PS4 and next Xbox being released this year, chances are slim that I'll get one. If the PS4 has backwards compatibility, we might still be able to play DOA5 if I get one. In any case, spacing characters are also quite hard for...
  13. NightAntilli

    Leifang Matchup discussion

    Nothing official yet, but I'd say that Tina & Mila are bad matchups for her as of now. When the patch comes out, things will have to be revised too.
  14. NightAntilli

    Lei-Fang 1.03

    I don't think it will. The difference between +8 and +5 doesn't seem to make that much of a difference, and two frames slower, meh.. Slight adjustment maybe. I doubt it makes the move much worse. Timing it against wakeup kicks might be slightly different. We'll see.
  15. NightAntilli

    Kokoro version 1.03

    It'll be worse for Kokoro, that's for sure. Sidesteps are her biggest nightmare.
  16. NightAntilli

    Kokoro's Crushes

    Here's something I just recorded. It's just 10 seconds...
  17. NightAntilli

    The Official Dead or Alive 5 Tier List with Discussion thread

    So far so good Uh no... The block stun like you call it, is independent of the recovery frames of the first attack. For example, Leifang's 3P4P can easily be interrupted by Kasumi's P, and her 3P2K can also easily be interrupted by Kasumi's mid P, without any delay of the string. If the block...
  18. NightAntilli

    Kokoro version 1.03

    Hm yeah that makes sense. Also helps sidestepping against it. But Kokoro really does not need more disadvantages against sidestepping opponents. That's like her worst weakness.
  19. NightAntilli

    Kokoro version 1.03

    Why would they increase both the guard stun and the recovery? That basically keeps everything the same. Why would you change something to keep it the same O.o Doesn't seem to make sense. But hey, it's Team Ninja.. We don't know their logic lol. Or maybe it has to do with online tactics.. I've...
  20. NightAntilli

    Lei-Fang 1.03

    66K and 3P+K have similar evasive properties as 1P, but they are harder to time and are unsafe.. I often tried to use 1P to crush highs, but for some reason I always got hit -.-
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