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  1. Gultigargar

    showroom doa4 gp2 cc

    https://archive.org/details/doa4betafootage
  2. Gultigargar

    showroom doa4 gp1 cc

    https://archive.org/details/doa4betafootage
  3. Gultigargar

    mgs05 doa4 gp3

    https://archive.org/details/doa4betafootage
  4. Gultigargar

    mgs05 doa4 gp2

    https://archive.org/details/doa4betafootage
  5. Gultigargar

    mgs05 doa4 gp1

    https://archive.org/details/doa4betafootage
  6. Gultigargar

    DoA4 battle demo

    https://archive.org/details/doa4betafootage
  7. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Couple of things you could try just for good measure: Tick these options on in the settings menu And double-check in the config input menu: Have you set up your buttons? And have you set it so that a virtual controller has been "plugged in"? (I believe that CXBX has nothing plugged in by...
  8. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I don't know if perhaps this is the thing giving you trouble, but if you are using CXBX, the newest versions have a lot of trouble with video files for some reason. It takes a very long time for it to get past them, to the point that it could look like the emulator has stopped, but it actually...
  9. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Thank you for bringing this to my attention. I took a look, and it does indeed seem that the Bayman costume got "corrupted" somehow. Not entirely sure how that happened, but I've re-uploaded what should be fixed files. https://www.mediafire.com/file/ilv8vyyl3rhdx17/DOA3++v1_43.rar/file
  10. Gultigargar

    If and when the DOA reboot comes out, would long-term fans still play it?

    For a hypothetical new DOA game to stand a chance - be it a reboot or a DOA7 - I think they'd need to have two changes happen for it to work out: 1) For Koei Tecmo to actually give them enough money and time to make a finished game, so we don't get a repeat of how it went with DOA5 and...
  11. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I did notice that the timing is very strict on that. I'll take a look and see if we can get it a bit more lenient.
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Great showing from all of those who played 3++ at Winter Brawl, I had a great time watching it. Anyway, I have another update: DOA3++ v1.43 -663_ inputs now count as a 3_ input, rather than a 33 input, the same as it does in future games. -Using a tag throw against a backturned opponent now...
  13. Gultigargar

    Creative Art Input Thread

    Reviving a dead thread 'cause I wasn't sure where else to put this. Having some downtime between jobs at the moment, decided as a sort of exercise to try making some animations for a hypothetical Batman fighting game or beat 'em up. https://i.imgur.com/3xPA0fC.gif
  14. Gultigargar

    DoA3 modding

    DOA3 costumes are stored in the TDATA folder, not UDATA. For the Japanese version of DOA3 it would be located at "Partition1\TDATA\54430001" Each costume consists of two files, a .cat file and a .xpr file. Make sure to delete both.
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    If you're comfortable using the program AFS Explorer to manually replace some files in the loadfile.afs, I've made versions of the stages's audio files where the noise-issue sounds have been blanked out. https://www.mediafire.com/file/a9ltqip7chfemwz/StageSoundFix.rar/file
  16. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Yeah, sorry about that. I didn't want to get too into installation details because I don't like being tech support for people. Back when I wrote the first post of this thread, finding the .iso of the game was actually harder than just finding the files inside it. I wrote my instructions with...
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New update. I found out how to change pushback on block/hit, so I've gone through all the new/imported moves and made sure they matched the same values as in DOA4. I've also adjusted the wall-splat range on a few moves that I missed the first time I was making changes to that. I've made it so...
  18. Gultigargar

    All the DOA3 frame data on the wiki has now been converted to the new format. Yay.

    All the DOA3 frame data on the wiki has now been converted to the new format. Yay.
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Figured I'd do a little christmas update now since I won't be able to on the 24th. I've managed to find and fix something that had been on my to-do list for a long while, which is Brad Wong's lying stance movement in DOA3. For whatever reason, they made it so that Brad is in a counter-hit state...
  20. Gultigargar

    [DOA2++] Moveset Editing Project

    UsagiZ only wakens from hibernation once a year. You'll have to wait until spring at the least.
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