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  1. Gultigargar

    https://www.mediafire.com/file/9v3548cfb8bf24q/Nier_Music_Layers.rar/file

    https://www.mediafire.com/file/9v3548cfb8bf24q/Nier_Music_Layers.rar/file
  2. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Noticed that I made an error in the last update: Leifang was unable to use her mid kick hold outside of stun. v1.41a fixes this and adds a few more things as well. -Leifang Mid Kick Hold input fixed. -Tina jump-landing P ground-bounce launcher removed. (Was glitchy at the wall.) -Zack 4P+K.F...
  3. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.41 update -Added ground-bounce launchers to the following moves: --Zack 66P+K --Tina 6F+K --Tina 4P/3_PP/6KP/Land P --Bass 6F+K --Bass 46P --Bayman 4K --Jann Lee 4F+K, damage changed from 42 to 36 (Due to how tag battles work, certain ground-bounce launchers will launch higher if you...
  4. Gultigargar

    Tried it for a bit, but gotta say the slippery feel of the controls and the whole thing with...

    Tried it for a bit, but gotta say the slippery feel of the controls and the whole thing with perks/progression systems/ability cooldowns are kind of a turn-off. Not really looking for MOBA/Fortnite elements in my fight games.
  5. Gultigargar

    DOA6 Dead or Alive: Gold Fighters *New Game Idea*

    From what I heard it was actually SEGA being very particular about how the VF characters should play, and any input form Team Ninja no matter how minor had to go through a long approval process.
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.40 update -CPU opponents are once again able to perform mid kick holds properly. They are currently still not using parries correctly, though. -Adjusted the game's throwable attacks to no longer be throwable during startup. (Was hard to see any pattern to which moves could be thrown...
  7. Gultigargar

    3++ works on Xemu, but you'll need to create the XISO that Xemu uses on your own. Cxbx can just...

    3++ works on Xemu, but you'll need to create the XISO that Xemu uses on your own. Cxbx can just launch the game with the files as they are, so it's less of a hassle.
  8. Gultigargar

    It's not that DOA2 has strict tech timings, it's that certain animations you simply cannot tech...

    It's not that DOA2 has strict tech timings, it's that certain animations you simply cannot tech out of in that game.
  9. Gultigargar

    'cause 358 days was not a fun game.

    'cause 358 days was not a fun game.
  10. Gultigargar

    I can't believe Jack killed Chaos. Fucked up, imo.

    I can't believe Jack killed Chaos. Fucked up, imo.
  11. Gultigargar

    Man, the Stranger of Paradise demo is really fun.

    Man, the Stranger of Paradise demo is really fun.
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I don't think the topic ever came up, since we've just been about a handful of people playing on and off. What I will say about tag is that since you have to deplete at least twice the amount of health you normally would to win (more if your opponent makes smart use of the health regen from...
  13. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I didn't balance with any specific life setting in mind, but I've personally always preferred playing on normal. Largest is probably something you'd set it to if you want to mitigate DOA3's very high wall damage combos somewhat.
  14. Gultigargar

    DEAD OR ALIVE 2 Modding tutorials and discussion

    I've found a few cases in DOA3 where these values are different. kte00, zac01 and sam02. (There might be more, haven't gone through every model.) In these cases, the three pointers after them also don't seem to point directly to the proper address anymore, instead having much larger values. At...
  15. Gultigargar

    DEAD OR ALIVE 2 Modding tutorials and discussion

    Very nice tutorial usagi. I've been using it to try and recreate Ayane's DOA2U costume by taking the arms from Ayane's DOA3 costume and replacing them with the arms from Kasumi's DOATEC clone model. Everything's worked fine right until I got the part where I had to replace the joints in the...
  16. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Sorry, should have included that info from the start, will fix. 54430001 is the original DOA3 folder. 54430000 is our new DOA3++ folder.
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    You should be able to use it with whatever version of the game you have. We even included a file with the opening cinematic in case you have the 3.0 version.
  18. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Most likely cause is that you don't actually have all the game files. The 3++ download only contains the modified files, they are meant to be dropped into an existing DOA3 game folder.
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    As some of you may know, there is some weird bug/oversight(?) causing certain attacks to be throwable during their early startup frames. I've been trying to note them all down to see if I can find something they might have in common that's causing it. Hayabusa 236P, 66K and 3F+K. Zack 7P and...
  20. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.39 update -Changed the combo/throw/strike/hold UI back to the original assets and removed transparency. We originally changed them to the prototype graphics to make them easier to read, but now that we have found the transparency floating point I've chosen to use DOA2U's style where...
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