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  1. Gultigargar

    Back in 1997, there was gonna be a DOA port for N64!?

    IMO playing DOA with a N64 controller would have sucked ass.
  2. Gultigargar

    DOA2 Prototype leaked

    This is as far as I've currently gotten with him https://www.mediafire.com/file/pgdp0eu29cuwj4o/DOA3Tengu.rar/file He's mean to replace Bass, so you gotta go into the loadfile.afs and overwrite Bass's .bin and .mot files with Tengu's, and then replace your default.xbe with the one here. How to...
  3. Gultigargar

    DOA2 Prototype leaked

    Using the inputs found previously to get an overview of her move-slots: As you can see, there are a bunch of moves that uses her Jab animation as a placeholder, since the actual animation wasn't completed yet. I've tried getting a similar overview of her animation list, but it seems DOA2...
  4. Gultigargar

    DOA2 Prototype leaked

    Having looked a bit into her .bin file, these are the current unique moves she has inputs for: :4:/:2:/:6:/:8:/:4::4: during what is most likely her handstand stance. Also has inputs for :4:/:6: during her stance :8:(jump?), so those are probably some acrobatic forward/backward jumps. :P::P...
  5. Gultigargar

    DOA2 Prototype leaked

    Sure, I'll see if I can get anything to work in the weekend.
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Good idea. Using your method I've isolated the sounds with issues and 00'd them out. Currently done on Azuchi, Ice Cave, Snow and X Octagon. Don't know if there are more stages with this issue. So yeah, if you are using CXBX you can download these files and overwrite the ones in loadfile.afs to...
  7. Gultigargar

    DoA3 modding

    This might be fix-able. Chen's .cat file is weird, certain pointers at the start of his file don't have the "right" addresses. This .cat file fixes that. It works when you use it as a custom outfit for other characters, it might also work with the random slot mod.
  8. Gultigargar

    YouTube nuked the channel, so it's unfortunately gone. Sorry buddy.

    YouTube nuked the channel, so it's unfortunately gone. Sorry buddy.
  9. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Small tweak update now that the DOA6 hitbox viewer has made DOA's hitboxes much easier to visualize. v1.38b -Removed the DOAD High Stumble Stun. It just didn't feel right with such a long stun, kinda slowed the pace of the game down. -Characters who had their knockdowns changed to DOAD High...
  10. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Update v1.38a I've been working on adding new stuff like ground-bounces and bounds, but there are some technical/system limitations in place that I don't know how to get around right now, so they'll have to wait. In this update, Christie's been tweaked a lot. Generally, she was getting too...
  11. Gultigargar

    The COWARDS at Sega too scared to add the Bananakira costume that the people DEMAND for the new...

    The COWARDS at Sega too scared to add the Bananakira costume that the people DEMAND for the new VF5 release.
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Alright, finally got some time to finish up this new update: v1.38 -BT Mid Stun Threshold unholdable frames further increased from 15 to 20 (15 still felt like too low) -High Stumble Stun from DOAD imported. Stun is 70 frames long, unable to hold during the first 20 frames. -Side Fall Juggles...
  13. Gultigargar

    DOA3++ Balance/Gameplay Mod

    It would be possible, but would also be a huge pain to do. It'd also eat up a lot of move-slots for him too. (2 for the new throw, and an additional 2 for adding the throw break animations.) Currently my job is keeping me pretty busy, so I don't really have time to implement major changes like...
  14. Gultigargar

    DOA3++ Balance/Gameplay Mod

    2U's models are not compatible with DOA3, and as far as I know there is currently no known way to convert them. For Ayane's throw, Matt was the one who asked for it, using usagiZ's video as reference. Dunno if either of them had seen your video.
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Thank you :) I've used up all the wall-splat slots for Ayane, so if I were to add her 66KKK attacks, none of them would be able to wall-splat. Imo that'd just be too weird and inconsistent with everyone else's 66KKK's. I can add an input for her backturned 6P no problem. That being said, I...
  16. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Small test update now that I know how to adjust the number of unholdable stun frames: v1.37e -Fixed Aqua Palace and Beach stages having their world map position mixed up. -Tina 3KP has been added again. -Limbo Stun can no longer be held out of. (Could previously hold after frame 50) -Sitdown...
  17. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    @usagiZ Just wanted to let you know that I ran into an issue with 'leiA7' crashing the game on my Xbox. Haven't tested on emulator yet. Haven't tested 'leiA8' yet either, but if the only difference between the two is textures then it probably also causes crashes.
  18. Gultigargar

    [DOA2++] Moveset Editing Project

    Very nice and informative, thank you for sharing. Oh, so *that's* where the unholdable stun frames were. Knew about those sections, just didn't know what that particular byte was. Nice.
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    She still has a slot available, so it can be done, and I guess I'm not against it, but I'd be curious to hear why you'd like it. It didn't really strike me as move that stood out in any particular way.
  20. Gultigargar

    Dad Nier in Replicant 1.22, yeaahh!! [MEDIA] Also pretty cool that they included the original...

    Dad Nier in Replicant 1.22, yeaahh!! Also pretty cool that they included the original DLC outfits and weapons.
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