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  1. Gultigargar

    DOA3++ Balance/Gameplay Mod

    That's an oversight on my part, mostly because that change was me not really knowing what to do with that move. I originally planned that because I never really use P+K in DOA3, but since he had no access to sitdown stuns before I added his DOA4 kick, I figured I might as well give it some sort...
  2. Gultigargar

    DOA3++ Balance/Gameplay Mod

    So I just double-checked Ein and Hitomi, and both of them are working correctly on my end. Not entirely sure what's creating a problem for you, but here's what I'd guess it could be: 1) The .rar compression goofed up somehow, and the files inside it were altered. I made a separate download with...
  3. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Haven't had that happen on my end, but I'll look into it.
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Since we're apparently still waiting for DOA6 lobbies to come out, I went and made a few more tune-ups here. Noticed through testing that I had accidentally made low holds 0(19)11 instead of the intended 0(18)12, so that's been fixed now. Also imported Hayate's DOA4 3K and gave Kasumi and...
  5. Gultigargar

    Did they nerf juggles in DOA6?

    I heard it's like this because they were finding death combos with environmental stuff, but I agree, the scaling does feel kinda severe right now. If that is the reason why, then I don't know why they didn't lower danger zone damage a bit instead, but what can you do.
  6. Gultigargar

    Anyone miss DoA5's Power Blow?

    The animations were pretty cool, but the mechanic itself, no, not really.
  7. Gultigargar

    DOA6 wall splat combos

    I think SSSS is pretty high damage for most of the cast. Just gotta watch out not to accidentally burn your meter, I guess. Certain characters like Raidou and Hayate can also do follow-ups after SSS.
  8. Gultigargar

    Quick'n'Dirty Hayate Launcher/Juggle thread

    This board looked so empty and sad, so I thought I'd share the stuff I've found and am using right now. Juggles listed are for counter-hit launches. [Weight class in brackets.] (Notes/Misc in parentheses.) ——————- {{{ :8::P: }}} ——————- :h:, :s::s::s:, :3::3::K::K: [Mid] :h:, :s::s::s...
  9. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Here's a test version of some Leon changes: http://www.mediafire.com/file/n9ax1v6lhg9nat8/bayman.bin/file - 66PPP is now a guard break (around +4 from what I can tell). - 66K changed to be similar to his DOA5 66K. Uses a previously unused forward kick animation (a leftover from DOA1?), 25...
  10. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Leon's changes should be doable, except maybe the throws, which can get really complicated to work with. I'll try and get it done when I have some time. TRI Mike, if you don't have an Xbox I believe the Xbox emulator, Cxbx Reloaded, can run the mod, although with some graphical rendering errors.
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