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  1. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Thanks for that, I'll fix the sprite#03 issue. Leon can do that because the AI doesn't really input moves, they just sort of play them from their list of moves. I replaced his 66KK animation with the new one (it had the proper wall-splat properties) and made 66K the input for the move. AI...
  2. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Another update: I've wanted to give Zack his DOA4 gatling kicks ever since I learned how to update animations. However, DOA4's animation files are huge, and with that many animations there was basically no way he'd have room for all of them. However, as I recently discovered, DOA Dimensions has...
  3. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Done! I've imported the DOA4 version of the animaton, which basically just shaves off the first 5 frames. In other words, the animation has gone from 55 to 50 frames, with the jump starting sooner. On top of that, I've increased the animation speed to 110%. This means the animation length goes...
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Regarding Leon's 3PK and 66PPK, adding strings is a huge pain* and eats up a lot of available space very quickly, so I'm generally avoiding them unless it's a game-changer for the character. *Need a bunch of space to define the new input. If a string version of the animation does not exist a...
  5. Gultigargar

    Kasumi Custom Taunt

    Little test thing I made. Wondering if there's a better animation to use for it.
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Both links were updated, sorry for being unclear. http://www.mediafire.com/file/m55u5qcqhcdqu7w/DOA2U_Hold_Inputs.rar/file http://www.mediafire.com/file/md5810edt8ripsq/DOA3_Gameplay_Mod_%2528Minor%2529.rar/file
  7. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Yeah, I know... The mega damage was very satisfying to pull off. If you open up bass.bin, go to offset "1BBC" and change "BE 41 C7 41" to "B9 42 BA 42" it will be back to its old self.
  8. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Yeah, I pretty much updated it just when I posted.
  9. Gultigargar

    DOA3++ Balance/Gameplay Mod

    There isn't really a "speed setting" number or anything I can give you, it is straight up based on the individual animations. I can give a general idea of speeds based on how long it takes each character to walk as far away from the opponent as they can. Not really a perfect measurement since...
  10. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I'm trying not to spam the thread with updates, but this recent one has some kind of major changes in it that I don't want to just stealth update. Both the regular DOA3++ and the previously posted test build with DOA2U's hold inputs have been updated. I've made changes to Bass's :9::K...
  11. Gultigargar

    System crazy DOA2U tech

    One is her high punch hold when the opponents back is to a wall, the other is her 4F+P when her back is to a wall. EDIT: Ah, my bad, I misunderstood. Most likely an AI only thing, the AI doesn't actually input moves, it just plays them from its movelist.
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Here's a little test build of something I've been working on: https://www.mediafire.com/file/m55u5qcqhcdqu7w/DOA2U_Hold_Inputs.rar/file (Files are intended for use with the DOA3++ mod, you need the .mot files from that to make them work right.) DOA3 had a very large input buffer window for...
  13. Gultigargar

    How i can create DOAOL Offline Server?

    I have it working on my computer, but I forgot the exact steps I took to get it there. I've written down the parts I do remember, hopefully it might work for you? Open your "client.ini" file in notepad or something similar. Look for a section called [LOGIN_SERVER]. If there isn't one, add it...
  14. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Small update: Zack's 6P+K and Helena's 9K/Bokuho PPK are moves that seem like they were intended to be natural combos, but you were actually able to hold the 2nd hit. I've turned them into proper natural combos by changing the stuns of the 1st hit to the Stomach Lift Stun. I wanted to do the...
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I was not a fan of the nerfs myself at first, but I think ultimately the game is better off with some tweaking to the really oppressive stuff. Gen Fu and Bass's juggle throws dealt much higher damage than any other throw in the game and they could end it into a reset. I think making the damage...
  16. Gultigargar

    DeadorAlive4 X05 CAM

    An old video I had lying around in which someone had recorded gameplay footage of the X05 build of DOA4.
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New update, can be downloaded here, or from the first post: http://www.mediafire.com/file/md5810edt8ripsq/DOA3_Gameplay_Mod_%28Minor%29.rar/file Many thanks to usagiZ for his changes to holds and parries. This update adds a few more tweaks, and has some minor bugfixes. An odd quirk with DOA3...
  18. Gultigargar

    Bayman feeling excited for bingo night

    BINGO!
  19. Gultigargar

    DOA6 Hayate tech: (Beta Build, things may change upon release)

    So I'd been kind of frustrated with Hayate's teleport kick, and finally realized the side you teleport to changes depending on whether Hayate's front or back is facing the camera. Anyone else bothered by this? Seems weird they'd give him a tool to more freely move his opponent around in the...
  20. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Made some more and updated a few old costumes. New costumes -Hitomi costume based on Tina's similar DOA3 costume. -Tina costume based on Hitomi's similar DOA3 costume. -Tina costume based on her DOA2U wrestling costume. -Tina costume based on her young appearance in DOA2U. -Leifang's DOA4...
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