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  1. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Hitomi was very slightly lighter than lightweight. Brad/Christie were very very slightly heavier than midweight.
  2. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.34a Did some minor tweaks and fixes. -Adjusted Jann Lee's 4KKP grunts. -Got rid of the rather bizarre hi-counter state during startup of Jann Lee's 6K. -Fixed a minor oversight with Kasumi's 6PP/PP6PP. -Undid the low stomach crumble threshold change. Characters were previously able...
  3. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.34 Game now uses its own unique Title ID: 54430000. This gives the game its own separate save file folder, instead of sharing it with vanilla DOA3. Any costume mods you wish to use will have to be moved to the new folder. If you would like to use your existing DOA3 save, you can...
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Hey Moruma, thanks for the suggestions. Helena's 4PPKK is one I've actually been considering for a while, it's just that until pretty recently it wasn't an option because I was still having trouble implementing new strings and hadn't found where the game stores its wall-splats yet. Regarding...
  5. Gultigargar

    DOA3++ Balance/Gameplay Mod

    https://www.mediafire.com/file/m78t9nvbiuxcvcz/DOA3++v1_33.rar/file Sorry for the double-post, but I suddenly found a *lot* of free space in Leifang's animation file, so I took the opportunity to add a bunch of her updated animations. -K/PPK/3PPK -KK/PPKK/3PPKK -1K -1KK -22K/Jump-Land K...
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    v.133 update This one fixes some bugs/oversights that were in the original game, as well as a few other tweaks. -Kasumi P+KP/P6PP added. With the face stun from P+K this becomes a natural combo. -Ein 66KK walls-plat range changed from 2m to 1m. -Hayate 66KK walls-plat range changed from 2m to...
  7. Gultigargar

    DOA3++ Balance/Gameplay Mod

    v1.32 update There were a few throws I missed the last time around, so these should be the last of them. Also added a couple more moves. -Low Stomach Crumble threshold break changed from Juggle Fall to Low Knockdown. (Examples of Low Stomach Crumbles are Gen Fu's 1P and Ayane's 33P on CH) -Ein...
  8. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    In the doa3 version of the costume I had to open it up with a memory editor and set some texture flags to make sure whatever was behind the cloth textures would still be rendered properly. I assume this hasn't been done in this one?
  9. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Using Hayabusa's C1 as an example: vs -His cloth is light grey instead of being dark/black -His chainmail armor isn't shiny -The metal straps on his shoulers and chest don't have a gold hue to them All of this is controlled via shaders in the .cat file, which - for whatever reason - are not...
  10. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    To an extent. The shaders don't work properly with the ported DOA3 costumes, so they don't look quite like they're supposed to in DOAO.
  11. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    I don't, but someone did and uploaded them at one point. Here are all the DOA3 skins for use with DOAO: https://www.mediafire.com/file/tlal0cbeqwsuicb/doa3skins_for_doao.rar/file You'll need to use the custom launcher (sLoaderC4.exe) for them to work, otherwise they'll crash the game, I believe.
  12. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Any costume(s) in particular you are thinking of? I think there's a way, so if there's one you'd like to see I can start trying with that one.
  13. Gultigargar

    DOA3++ Balance/Gameplay Mod

    So this probably looks a bit silly coming so soon after announcing I'd take a break, but I discovered, among other things, how to edit wall-splat ranges, which is something that's been a long time coming, so here's another update...
  14. Gultigargar

    [DOA2++] Moveset Editing Project

    Just for clarity's sake I'll point out that usagiZ's post refers to bones as they are indexed within character .bin files, while the list Wazaaaaa posted has to do with .cat files, which is where, among other things, bone information is stored for .xpr character models/costumes.
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Attached my notes for modding this game. Includes list of animations in .mot files, lists of character move-slots in .bin files, and a few other misc notes. There's too much to go through and clean up, so the notes are a little messy. Bonus: A look into my notes from importing the new moves, in...
  16. Gultigargar

    Characters Costume Mods

    Made these for Tengu a while back, but never got around to posting them anywhere. Guess I might as well put them here now. https://www.mediafire.com/file/b3zw59xutkap0ar/DOAO_TenguCostumes.rar/file .xpr files for use with DOA2U are included for the DOA4 and DOAD costumes. Forgot to make...
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Alright, v1.3 is finally here, and it's a pretty big one. New files are bigger than what the normal loadfile.afs allows for, which means patches won't work, so updates are now downloading the file directly instead of a patch file...
  18. Gultigargar

    DOA3++ Balance/Gameplay Mod

    The method I've been using goes like this: Open up your .afs file with AFSExplorer, then select the file you want to replace and import the new one. If the new file exceeds the size limit, it will ask you to set reserved space for the file. Say yes. Then go to 'Advanced > Modify Reserved Space'...
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Changing stuns was possible from the beginning, and has been done on a few moves already. I always got the impression that Tina's 7PPP was kind of gimmick-y and not that useful. Am I wrong about that? I'd prefer to prioritize essential moves that improves the character's game overall, rather...
  20. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Discovered that it was possible to open up some move-slots for basically every character, as well as break the file-size limit. Here's a preview of the next big update: (I'm still testing and deliberating what else to import, so no download yet.)
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