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  1. Gultigargar

    Well, the GreedXplorer tool can unencrypt the .cat files and export them, so the reverse should...

    Well, the GreedXplorer tool can unencrypt the .cat files and export them, so the reverse should be possible. I've just never come across a tool that can do it. (Right click .xpr > "Extract XPR with CAT" > "DOAU Decode" is the option for that btw.)
  2. Gultigargar

    Bone/rig information and materials/shaders, yeah. Might have more, but those are the ones I know...

    Bone/rig information and materials/shaders, yeah. Might have more, but those are the ones I know about.
  3. Gultigargar

    I think what's crashing your game is probably the .cat file(s) of whatever costume(s) you're...

    I think what's crashing your game is probably the .cat file(s) of whatever costume(s) you're trying to import. DOA2U's .cat files are encrypted, while DOAO's aren't, and the game won't know what to do with an unencrypted .cat file. You'll need the encrypted .cat file of the original costume...
  4. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New update, v1.22 https://www.mediafire.com/file/7qq3katfmte7gws/DOA3pp-1_22.rar/file -Updated logo once again, this time based on a high resolution scan. -Added a custom thumbnail, default.tbr, which you can drop into the game's folder if you want to use it. -1st hit of Christie's 6F+K...
  5. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    I've had some people on YouTube asking me about troubles they've been having with some costumes, and I wanted to ask here if anyone has encountered something similar, and, if so, how you went about fixing it. They're having trouble with costumes for Hitomi, Brad Wong, Bayman, Christie and...
  6. Gultigargar

    DOA3 Prototype Footage

    Huge thanks to Forlorn Penguin and the Xbox homebrew group for putting money down to make this available for the rest of us. Just a quick video to demonstrate a few of the differences.
  7. Gultigargar

    DOA3 Beta in the wild apparently

    Here's a quickly-thrown-together video of some stuff: Haven't had time to sit down and go through all the differences, but here's a few: -Noticably different lighting. -Problems with texture alpha layers on the Iron Hell stage. -Lab part of Doatec HK is unfinished. No unique lighting, no real...
  8. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Hi william, thanks for stopping by to report that. I was already aware of it, it's just that it is something that might not be fixable. Jump holds seem to only activate properly when using specific, designated move-slots, and since mid-p and mid-k have been split into different slots, we can...
  9. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Updated to v1.21c, which is mostly just some minor tweaks and fixes. -Christie's DOA4 PPK animation has been imported, changing the attack from i14 to i12. -Hayate's 4P+K has been changed from i24 to i25. I initially put is as i24 because that is what the DOA4 and DOAD official frame data lists...
  10. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I didn't forget them, I just couldn't think of a good way to label the files. They are identical to sprite#01_008 and sprite#01_009, so you're meant to just re-use those.
  11. Gultigargar

    DOA3++ Balance/Gameplay Mod

    She already has her 8P in DOA3, she's had it since DOA2. Adding moves is generally not possible, unless there happen to be some unused move-slots we can overwrite. For Tina's BT 8F+P to work, we would need 3 slots. (1 for the jump animation, 2 for the actual throw animation for Tina and the...
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I got charge attacks modifications to work, so here's one more update. Christie, Hayabusa and Gen Fu's charge attacks outclassed most of the others in the game by having generally much faster startup both when charging and releasing. In future games the charge attacks of other characters were...
  13. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New update: v1.21a -Bass's 4F+P changed from being i6 frames back to being i5 frames. -Tweaked Jann Lee's 4P+K to improve look and gamefeel. Animation speed is faster, but the animation ends later, meaning the total length is still 46 frames. (Previously the animation would end early, making...
  14. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New credits/info screen using the ingame font, courtesy of Matt Ponton:
  15. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New update: v1.21 While messing with animation speeds, I discovered that the speed modifier we've been using doesn't work quite like we thought it did. (Why and how exactly is a little complicated, but my guess is that it might have to do with keyframe placements on the animation.) Because of...
  16. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I'm doing the same thing on my end, and it works for me. Maybe try removing the "." from "1.20d"? It could be making the program think it's a ".20d.afp" file. All I can really think of off the top of my head, sorry. If it still doesn't work I'll upload the individual files for you.
  17. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New patch 1.20d. Helena's 66PK has had its juggle height increased slightly. Zack's 3KKKKK/6PKKKK/PPKKKK/2KPKKKK now gives a stomach stun on hit. (The old invulnerable limbo stun didn't feel right now that he recovers so much faster.) An issue with Hayate's new 66KKK animations has been fixed.
  18. Gultigargar

    DOA3++ Balance/Gameplay Mod

    There aren't any such programs on Mac as far as I know. I can privately send you a link to directly download an already modded loadfile.afs you can use, just be forewarned that it's a big file to download, more than 400 MB. As for Helena's 66PK, that sounds fair. I've never really had major...
  19. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Updated to version 1.20c, with some updates that were discussed in Matt's stream last night. -Hayate's P+K is now -5 on block, 32 damage, and causes sitdown stun on normal hit. -Fixed issues with his 66KK and 66KKK having incorrect block-stun. -Tina's 6PPK now juggles instead of flipping the...
  20. Gultigargar

    Gonna be pretty disappointed if they leave out Gestalt Nier...

    Gonna be pretty disappointed if they leave out Gestalt Nier...
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