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  1. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I'm trying. As much as I'd love to spend hours on trying to figure out new stuff with her, I need to focus on my masters program XD. btw it's been a while since we last played havik. We should get in some matches sometime :)
  2. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    lol and who would that be? So far I've been playing with Tina and Rachel. I actually do like Rachel a lot, reminds me of Tina in certain ways but...well you've seen the threads about her so I won't go any further XP
  3. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    Even with the nerfs and such, I'm trying my best to not give up on her. In vanilla, I was not expecting to main her, but eventually one thing led to another and I was happy with using her :P. I guess I feel out of sorts using her in 5U. I get those moments in a match where I'm on the...
  4. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I don't think she's bad, but it seems like I have to really change how I play with her this time around. It's been really difficult for me to adjust so far since I feel like I still play her like I did in vanilla, which usually doesn't end well :/
  5. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    While her offense was mostly centered around grabs, in vanilla she could at least get some things off of her good stuns like 8P and CH 1P. It seems like getting an offense going is much more difficult, especially if your opponent is pretty good at SE and rarely does holds. Been trying to mess...
  6. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    It seems like her stun game took quite a hit. Besides 8P not guaranteeing anything on fastest SE, 1P on CH with the same SE setting doesn't guarantee anything either. You really have to rely on throws more than ever to win matches, which may be difficult against opponents who don't counter and...
  7. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I'm trying to use :h+k: more often from a distance instead of :6::h+k: due to the changes to the latter move. On counter, :h+k: can give you a nice juggle. The potential damage off of :6::h+k:, the lack of force tech opportunities off it, and the fact that it's unsafe on block seems to have...
  8. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    The nerfs are a little discouraging, but I feel that we just need to get used to the new Tina. I've been messing around in lab trying out some new stuff and using them in some matches with friends. Maybe someone could help test and/or add more to it but here are some set-ups I've been messing...
  9. PacManila

    Tina's New Ground Game in DOA5U

    Thx for the rundown VP. By "slamming attacks?, do you mean her air throws or attacks like 8P on a juggled opponent? I didn't play DOA 3 all that much (and never touched 3.1), so I'm not too knowledgeable about her moveset from the game. I agree about 4P+K as a way to crush low rising kicks...
  10. PacManila

    Tina's New Ground Game in DOA5U

    @virtuaPAI I saw your post about the ground game in 3.1. (it was in the system discussion section I think). Could you elaborate on it? I've been searching for stuff regarding 3.1's oki from videos and the forum, but no explicit examples of its application. I think if I get a good idea what...
  11. PacManila

    Tina's New Ground Game in DOA5U

    So I've been hitting the lab and was wondering if anybody could help me test this further. It seems that she does have a sort of psuedo force tech opportunity after hitting the opponent with BT :h+k:. The attack puts the opponent in a bound state that allows you to force tech them with :8::P...
  12. PacManila

    New DOA5 version announced (Momiji!!!)

    Hopefully it's some sort of digital add-on like the SFIVAE release. Would be easier on my wallet compared to buying another full-retail disc =P And I guess we'll be getting some character trailers soon. Wouldn't it be cool if this was the first sound you heard in their first character trailer?
  13. PacManila

    DOA5+ quietly gets gravure and swimsuits DLC

    Dam 17 bucks is a pretty steep price. Does anyone know if cross-goods really does work with this pack? As of now, the cheerleader pack doesn't even transfer over.
  14. PacManila

    Ninja Gaiden 3 Razor's Edge General Discussion

    Downloading it from PSN now. Didn't play the first NG3, but the demo was amazing. Too bad I didn't play it enough to unlock more things. The PSN bundle also has dlc costumes included. Don't know if they're the same as the ones from Gamestop though.
  15. PacManila

    Ninja Gaiden Thread

    Still on the fence on getting NGS2+. Tried looking for some gameplay vids and stumbled onto this: Basically, it's someone showcasing tag mode. It does seem slower than it's home console counterparts, but I didn't see any significant lag spikes in framerate. It doesn't look that bad from here...
  16. PacManila

    Tina Patch v1.03

    You can do it again now in 1.03A. Her 1P>6H+K force tech is back as well.
  17. PacManila

    Tina Patch v1.03

    Do you know what the exact timing of crushing mid kicks with it? I noticed there were times that when I used 4P+K it looked like it went through the rising mid kick like it were a ghost (don't know a better way to put it). Am I beating it out or am I just sailing over it? I've been testing out...
  18. PacManila

    Next DLC

    To me, Rig looks even more like Randy Orton, just without the boots =P
  19. PacManila

    Tina Patch v1.03

    Anybody been testing the new rising kick hit detection? For those who don't know: Revised hit detection for rising kicks. When rising kicks and strikes hit at the same time, rising kicks now lose to strikes if the strike causes higher damage. (2/12/2013 UPDATE) I'm hoping someone could test...
  20. PacManila

    Tina Patch v1.03

    The 8K and 8T mixup is more effective now. I've played a few players who used this pre-patch, but the caveat was always the incredible disadvantage from 8K. I'm gonna try this mixup out when I get online.
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