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  1. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    Yes they will, for a 6 frame throw it's too abusable. It needs to go back to how it was in vanilla with the extra wall damage, it should be a situational throw that grants more reward in specific situations as she already has :6::f::+::p: to punish with. On the downside this takes one of her...
  2. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    Anything unholdable is OP in my opinion, but it's a game mechanic I believe some characters deserve to have more than others. I think her BT game is fine as it is, she has all the necessary tools to force a decent mixup game in this regard, what she needs is more guaranteed advantage with her BT...
  3. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    Let me break it down a little easier for you, in DOA the stun system has a threshold of how many moves you can use before you achieve the ability to use a Critical Burst after landing a critical stun, you will notice the opponents health bar will have a flashing white section, this is the...
  4. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    You've given me some amazing things to experiment with!
  5. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    You're looking for the advantage critical stuns provide, forget the type of stun, there are so many, the only notable stuns are a limbo stun which grants a free launcher and sit down stuns which offer guaranteed advantage. The levels of stun determine launch height when launchers are used in...
  6. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    You can slow escape the stun before anything connects :1::p: included, nothing is guaranteed after it landing, if you manage to get :1::p::p: after it, you get a free launch with BT :7::k:, you can juggle for some sick damage afterwards.
  7. ailingeternity

    DOA5U Lisa Changes: UPDATED FOR 1.05 26/03/2014

    OP has been updated.
  8. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    :3::K::4: is one of her better moves for entering BT and as a i15 start-up is actually not too bad in terms of speed, it's more of a spacing tool and has potential to crush lows, it's good to throw out now and again since it's -3, completely safe. In fact if you're using :3::K: at all, always go...
  9. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    Most combo challenges are BS and don't give the most optimal damage output, Lisa is no exception. If you're having trouble with some of the combos listed in the threads use them for now as a guideline but try not to base your game too much around them. Outside of the stun game none of Lisa's...
  10. ailingeternity

    Lucha Dora; Lisa breakdown

    I think the notation was meant to be BT :4::p::+::k:, her booty bump.
  11. ailingeternity

    Lisa's top 10 moves

    Great list Bat, mine is a little outdated, the moves you've listed are pretty accurate to what a Lisa player should be using my only issue with using CAR :p::+::k: after :6::6::K: is that if it's blocked, most of the cast can get a free launcher (-18) or if you're a grappler big throw...
  12. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    Love the idea of 6p4p2k that alone would help with Lisa's low game and you'd have to respect 6p4pp. It would be a great mixup for her imo.
  13. ailingeternity

    Lucha Dora; Lisa breakdown

    Take note of the OP in this thread then go here - http://www.freestepdodge.com/threads/lisa-changes-doa5u.3431/ if you have any questions you can pm any of the regular posters in these threads including myself.
  14. ailingeternity

    Marie Rose info thread

    She's hardly an original character, she seems entirely fanbase oriented to get people to play in arcades. People have also likened her to a number of other fighting game characters already (She's extremely similar to Rachel Alucard imo). I'm trying hard not to have a negative stance since she's...
  15. ailingeternity

    Hey buddy, mind if I ask what video capture software you're using? Still making my mind up on...

    Hey buddy, mind if I ask what video capture software you're using? Still making my mind up on what to get...
  16. ailingeternity

    "Let's Move!" The Lisa Video Thread!

    Not bad Gruff, that Mila in the 1st vid was tough dayum! I had trouble watching the rest of the vids because of the english audio. I swear TN need to remove it from the next game, I don't like any of the English voice actors.
  17. ailingeternity

    Lisa combo's

    :9::K: in all it's forms can either be slow escaped or in some cases held out of quite easily when used as a follow up to a critical stun and then blocked or side stepped before it lands. :K::K::K: is holdable but only during critical stun after landing :K::K: offering a legitimate 50/50 setup...
  18. ailingeternity

    Lisa combo's

    Don't worry Gruff things like that are easy to miss, I hope I'm not sounding like a bigot to anyone.
  19. ailingeternity

    Lisa combo's

    http://www.freestepdodge.com/threads/lisa-changes-doa5u.3431/ :4::4::h::+::p: is covered in full here (1st page). Some characters can escape it but have to succumb to the full stun (slow escaping does not work). If it is nerfed though in the future without sufficient buffs in other aspects of...
  20. ailingeternity

    HAHA so many flamers online today, witch Lisa is dominating.

    HAHA so many flamers online today, witch Lisa is dominating.
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