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  1. ailingeternity

    Anyone play League of Legends?

    Anyone play League of Legends?
  2. ailingeternity

    http://www.youtube.com/watch?v=D-AFC1029QQ - quite possibly the funniest thing I've seen all...

    http://www.youtube.com/watch?v=D-AFC1029QQ - quite possibly the funniest thing I've seen all week... Oh wait it's Monday! ha!
  3. ailingeternity

    Lisa combo's

    :6::4::h::+::P: was buffed to +11 you can get a guaranteed BT :4::P: right off the bat with that, but if you're looking to punish just go with :4::4::h::+::P:, it offers roughly the same damage potential as what :6::4::h::+::P: does and it's a much faster punishing tool too. Booty bump does...
  4. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    :K::K::6::K: is absolutely useless to me. Sure it's safe but offers no reward on hit, even though it causes a bound launch (so not completely useless in tag). It's a mid so will get stuffed by holds even if people are scouting for :K::K::K:. If I'm using a :K: string to harass with I'll always...
  5. ailingeternity

    DOA 5 Tina Thread

    Try having a go at :9::k: :9::p::k: :hcf::h::+::p: - 112 damage. I'm convinced she has an even stronger juggle but that's the most powerful I can find atm. It's very easy to time as well.
  6. ailingeternity

    Lisa Matchups thread

    :christie:- Christie has a lot of mixup to play around with, but she's surprisingly unsafe. Her Jakeiho transitions on block put herself into disadvantage and Lisa can throw punish if Christie decides to use almost any string enders, :1::P: intercepts anything Christie can do after Jakeiho...
  7. ailingeternity

    DOA5U Lisa Changes: UPDATED FOR 1.05 26/03/2014

    Because Team Ninja...
  8. ailingeternity

    Massive DOA5U Patch 1.03 Glitch - Endlessly Falling Into Sky

    "Ayane disappears into a cosmic vagina, Kokoro wins"
  9. ailingeternity

    DOA5U Lisa Changes: UPDATED FOR 1.05 26/03/2014

    :1::p: can also go through Leon when he uses :6::6::[[p+k]]:. :6::p::4::p: is -5 on everybody else meaning Leon can't throw punish it anyway.
  10. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    They've existed since DOA4 but because every character had OH's then, they weren't an exclusivity and everybody had the advantage to use them to a similar effect. Limiting them to certain characters grants different mixup opportunities to adapt to. There is talk of nerfing hold damage entirely...
  11. ailingeternity

    Lisa Matchups thread

    :leon:- The Leon matchup in theory should entirely be in his favor, I haven't had enough experience playing against him but he smashes turtlers due to being able to net high advantaged guard breaks (:236::[[P]]:, :4::4::[[K]]: :2::K::[[K]]:, :2::[[h+k]]:) he has an unblockable (:6::6::[[p+k]]:)...
  12. ailingeternity

    DOA5U "Lisa, it's your birthday!" DOA5U Lisa General Discussion Thread

    Here are some OH setups that work well, when used in the stun game they grant Lisa a mixup opportunity to a largely lackluster striking game where she cannot set up for CB like other characters in the DOA5U roster. When used effectively they can create some fast, solid 50/50 situations as the...
  13. ailingeternity

    Lisa Matchups thread

    :ein: - I agree on 5-5. He plays a similar way to Lisa, he has great spacing tools to initiate the stun game then will capitalize on using mixup and hold baiting. Ein's movepool is limited but he has more speed and better mixup potential. Lisa can throw punish almost all of of his string enders...
  14. ailingeternity

    Let's Talk Bounds...

    Sorry Tones what I mean is it works on everyone apart from heavyweights. It's much easier to do in closed stance I find as well. These include; :bass::bayman::rachel::leon:
  15. ailingeternity

    How will you use Lisa in 5U?

    I really have to disagree man :( she's just too unsafe and her mixup is really poor now her :1::P: and :1::K: are nerfed. Her BT transitions on block still force her to crush and/or be on the defensive immediately after now that they're nerfed too, any mid string that involves mixup instantly...
  16. ailingeternity

    Let's Talk Bounds...

    :7::K::6: CAR :P::+::K: is extremely strict but it's there, on heavyweights you'll want to stick with :1::P::K: for damage. :236::P: is the safest option and always guaranteed to land.
  17. ailingeternity

    DOA5U Lisa Changes: UPDATED FOR 1.05 26/03/2014

    Yes, the new Lisa has a very high skill-cap now and requires knowledge of so many aspects of the game to pick up. As an FYI a stun reset defines a move that with certain advantage matching can make a continuous combo, the specific move literally connects with an unblockable frame just after the...
  18. ailingeternity

    Lisa combo's

    EDIT: After heading to the lab to discover more Power Launcher combos, this is what I've come up with. Lightweights: :7::k::6: :7::k::6: :7::k::6: :4::p::k: :h::+::p: - 127 damage. Midweights: :7::k::6: :7::k::6: :7::k::6: :6::k: :h::+::p: - 119 damage Heavyweights: :7::k::6: :7::k::6...
  19. ailingeternity

    Let's Talk Bounds...

    A blocked :6::p::4::p: is great because you can delay it's follow-up, so many head straight into an offense and eat it without even anticipating. It's real easy to throw punish if you aren't careful. If I get the knockdown I dash in and use :1::p::k: as it works on pretty much everyone...
  20. ailingeternity

    Let's Talk Bounds...

    We've all been there, learning the mechanics of a fighting game makes it much more thrilling than it just being a game based on fanservice imo (which sadly compiles a lot of DOA), it creates more longevity to what was once a dying genre. Eventually Gruff you'll be thoroughly knowledgeable just...
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