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  1. TakedaZX

    Just to put it out there, I was hoping for a DOA4U to drop first. I guess its not coming period now.

    Just to put it out there, I was hoping for a DOA4U to drop first. I guess its not coming period now.
  2. TakedaZX

    Stuff that Ein could have in DOA5U

    Giving it the FBS tag isn't necessary. It's heavy bound, but anyway the reason they made 8p a heavy bound was to work with the new bounds while also giving him a mid punch launcher to rely on in stun. It'll probably be fine as is. I don't think Ein really deserves Hayate's 2KK as much. Maybe...
  3. TakedaZX

    Lets be serious here Alpha-152 needs to be banned.

    Like I said, I don't want her ass banned [permanently] but a slightly lacking wake up game doesn't seem like enough to ignore the offense... but Code raises a good point. Toning down her shit in comparison to the other (normal) characters would definitely be a good thing. There's no reason for...
  4. TakedaZX

    Hayate in DOA5U

    No. In fact, that was the first thing I tested. The result was any hit on a back turned opponent in a sit down stun results in a knockdown, an immediate knockdown at that. There is not threshold, there is not guessing, they just drop. You can test this by doing the Tsuji-Kage yourself (41236T)...
  5. TakedaZX

    Hayate in DOA5U

    No, the mechanics don't allow for it. I tried that before the teleport was even and option but what happens is, the 3K (or any strike) immediately knocksdown on BT. Therefore it's impossible. Try it yourself.
  6. TakedaZX

    I have this bad habit of picking characters that are the "jack of all trades but the master of...

    I have this bad habit of picking characters that are the "jack of all trades but the master of none". Doesn't matter what game.
  7. TakedaZX

    Lets be serious here Alpha-152 needs to be banned.

    Oh ok that makes sense. Thanks. :) Well with that out of the way, a lot of us here commenting aren't even high leveled (offline) players (and more specifically, it seems most of the people defending her are online Alpha players) and you know what? That's fine. Were apart of the community...
  8. TakedaZX

    Lets be serious here Alpha-152 needs to be banned.

    Oh that knee hit effect sounds amazing. The relaunch on the knee is a little less than impressive though. Don't glaze over this DOAN or Synce This. Heh, me and I'm sure a few others thought it was pretty funny. Can you even throw her after it? Isn't she airborne? I don't remember how it works.
  9. TakedaZX

    "I'm coming!" Ein's general discussion thread

    Only thing Hitomi has over Hayate with 236P is utility from running with it an a little bit of safety. Hayate's is faster and does more damage. Apparently he can still get his from running though.
  10. TakedaZX

    #EliotUpDoo

    #EliotUpDoo
  11. TakedaZX

    Hopes for the future kokoro Doa5u

    Yea I see what Ten is saying though. 4PPPP (If I'm thinking the right SD stuns) requires you to dash in 7K. This might not be impossible or too hard for some but it does require works, where as to other characters have SD stuns that give follow ups for no work (Ryu 214P, 33P4). The bound state...
  12. TakedaZX

    Hopes for the future kokoro Doa5u

    I can see 3K tracking too, though I think 3K2P would be a nice one to have as well (and all alike moves).
  13. TakedaZX

    Hopes for the future kokoro Doa5u

    1K please.
  14. TakedaZX

    Hopes for the future kokoro Doa5u

    Nah they gave Kasumi new ones with a bound state on NH instead of a SD stun, so basically auto launch. I watched the KonsoleKingz stream yesterday... I though I saw 3K had tracking but it's hard to tell. I'm sure it said it but every 3K after that said no tracking. I'm not sure what happened...
  15. TakedaZX

    Hopes for the future kokoro Doa5u

    This.
  16. TakedaZX

    Ein for DOA5U

    You should probably go back and read my response to you on the last page. No one here is disappointed because our ideas didn't make it. The disappointment came and passed for that back when they said he'd play the same months ago far before you "told us" anything. Our only disappointment here...
  17. TakedaZX

    Summer Jam 7: Sly Jaegar vs Matt's Revenge (DOA5U)

    WOW! So that's why Bass's BT T is now a regular throw. Kudos TN, kudos.
  18. TakedaZX

    DoA5U Dev Match: Hitomi(GAKU) Vs. Leifang(Shimbori)

    Well the last punch reminds me of Jin's unblockable but the rest of it's just... weird.
  19. TakedaZX

    DoA5U Dev Match: Hitomi(GAKU) Vs. Leifang(Shimbori)

    2:16 - Is that even a Karate style move...?
  20. TakedaZX

    Brooooo I just broke 1000 messages.

    Brooooo I just broke 1000 messages.
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