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  1. D

    Something Is Missing

    Command training does not show all the moves. In particular, it never shows: holds against jumping strikes; back-turned moves if character doesn't have moves to get back-turned (Akira); throws against midair opponents (your case); ground throws that require positioning (e.g. from a side)...
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    Something Is Missing

    It's there. It is done from Bending stance with :6::H+K: (if I remember correctly) on midair opponent in juggled state. Search for this move in move list.
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    Opinion: Top Players! (And those who feel like I do...)

    I'm willing to contribute game data knowledge, especially frame data and move properties. You can always discuss these things with me and other people interested. I'm not as interested in arguing about guessing and stuff as in figuring out how the game works.
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    DOA5LR Ayane Combo Discussion

    It's fully guaranteed on its best combo range, there is no chance to guess. If you do a short dash after 3H+K you can connect on farther range and still have guaranteed launcher. Note: there are more damaging and more advantageous combos with the same starter.
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    DOA5LR Ayane Combo Discussion

    After BT H+K you have stun long enough to use either BT 4H+K or H (turn around) 6P+K. So you can mix it up if they start to anticipate back-facing CB option or 4K. As stun extender BT H+K can be dodged by both low hold and high hold. Second hit is unholdable and puts Ayane in -16 frame...
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    Slow Escaping Advice

    Character does not end up in full crouching unless you hold down. However even if you tap down it makes you start crouching transition, which is vulnerable to middle strikes. Even fastest tap takes 1 frame, it creates 1 frame window of vulnerability; more, if down is pressed for longer in case...
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    EVO 2013: DoA5 has a shot! But there's a catch...

    Super Turbo is making super turbo comeback right now.
  8. D

    The lack-of-stagger-escape glitch poll

    I understand that no one cares, but it's interesting the poll results are 68.2% and 25.5%. That makes combined votes less than 100%.
  9. D

    Yes or No to Patch?

    You can search for ranked matches while playing arcade or training mode.
  10. D

    Slow Escaping Advice

    I thought you meant that you should be reacting to stun animation being over. Regardless of your reaction time you have at least 3 frames of input delay. It means you will find out if stun ended with 3 frame delay at best. If you are still inputing stagger escape motions for those 3 frames you...
  11. D

    The lack-of-stagger-escape glitch poll

    In some other fighting games it's possible to lose 100% life from single hit if you don't pay attention to your surroundings. Example: SoulCalibur series.
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    DOA5LR Ayane Combo Discussion

    If you like CB combos here's combo idea: you can follow with CB after BT 6K, that gives sit-down stun on hit during critical stun. It's possible in 1.03 in open space, but requires correct spacing and a well-timed dash after 6K.
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    Slow Escaping Advice

    What should you be reacting to? Reaction time isn't going to make any difference. Although certain experience may help. Usually you want to do stagger escaping up until the moment you end stun. Unless you know exactly how much stagger escaping you need to do for specific stun. In both cases...
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    Slow Escaping Advice

    I think if you hold :h: and alternate :7::3:, the moment you end stun if you are still pressing :3::h: it will make you vulnerable to any low or mid strike for an instant. Using :7::8::9: is safer in this regard.
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    Suggestion.

    Strategies are subjective, but are usually based on actual move properties, other game data, or practice. Unless it's something really lacking substance, it would better be posted, discussed, and edited later. I would like to see strategy sections for every character on FSD wiki. Example of...
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    DOA 3.1 vs DOA5

    Punishing strike recovery with neutral throw is escapable in the current version, i.e. it is not guaranteed punish. Making fast (faster than 10 frames) throws escapable would buff safety for everyone a lot.
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    Xbox360 1.03 patch delayed until February

    I think the problem is not with holding from critical stun, but with how much critical stun there is. Maybe introducing more attacks that deal pure hit stun (not critical stuns) on CH and even HCH would provide field for improvements.
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    Yes or No to Patch?

    It adds 12 damage and allows to do the best launcher afterwards.
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    EVO 2013: DoA5 has a shot! But there's a catch...

    Someone may donate $10 now to make it a tie.
  20. D

    The lack-of-stagger-escape glitch poll

    How would you describe DoA4-style stagger escape? What do you mean?
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