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    The lack-of-stagger-escape glitch poll

    Regular stuns are stagger escapable in 1.03. Unholdable stuns are kinda escapable, but by 1 frame at most (according to my tests). In this paragraph I'm going to talk about holdable stuns. I dislike current implementation of stagger escape for button mashing. I wish stagger escape could be...
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    The lack-of-stagger-escape glitch poll

    I could only reduce duration of sit-down stuns by 1 frame at best during my tests (24 -> 23, 31 -> 30). Very cool. Will test other unholdable stuns (like back stagger) later. Normal holdable stuns that leave opponent standing are reduced as usual (15 -> 10, 34 -> 25, 25 -> 17). Another...
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    The lack-of-stagger-escape glitch poll

    Has anyone tried to confirm that staggers are indeed inescapable/less escapable? Especially if anything changed for offline modes.
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    Dead or Alive 5 - Known Bugs/Glitches

    There will be another patch: https://twitter.com/TeamNINJAStudio/status/294074525144981504
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    Dead Or Alive 5 v1.03 Hitting PS3 on Jan 22, XBox 360 on Jan 29, Complete Details Released.

    In order to make modifications patch for Xbox 360 has been delayed into February according to those messages: https://twitter.com/TeamNINJAStudio/status/294074474389708801 https://twitter.com/TeamNINJAStudio/status/294074525144981504. Edit: Full notice...
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    BlazBlue Thread

    Damage is still high, maybe even higher. Especially with new unburstable situational overdrive combos.
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    BlazBlue Thread

    Popular opinion is that combos are shorter now. And faster, because of decreased hit stop.
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    [Jan 20, 2013] SoCal Regionals 2013 AE, UMVC3, TTT2, SCV, DOA5 (Irvine, California)

    Top 4 matchers are available there, starting at 10:21:32: http://www.twitch.tv/leveluplive2/c/1854389
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    What was the point of Force Techs, exactly?

    It's good even without taking wake-up kicks into account. Because forced wake-up, if executed successfully, gives major frame advantage to attacker and forces opponent into state in which real damage can be dealt. (You cannot do a lot of damage to grounded opponent.)
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    Trying to land counter hit.

    Trying to land counter hit.
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    DOA5LR Ayane Combo Discussion

    XDest, why do you call it kara throw? Does 664H+P input increases throw reach for free, without spending time to run up? I think it's just a forward step cancelled into throw, i.e. it's slower than an actual kara throw would be.
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    What was the point of Force Techs, exactly?

    Strikes do only 30% of their damage on downed opponents (with exceptions). There's no way to re-launch downed opponent. It means that a very damaging sweep that does 40 points of damage will only do 12 points on downed opponent, like a jab. Simply lying there and eating minor damage, waiting...
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    secret moves

    Every character has front facing and back facing high punch :P:, high kick :K:, low punch :2::P:, and low kick :2::K:. Those are "standard" moves for every character, and those are not listed in move lists and command training.
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    Does the PS3 version run at a higher resolution?

    Every single game on current consoles has some input lag. The least being ~50 ms. TN told they reduced it for online fights. It's unclear if this affects offline modes in any way.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    Right. They made crouching faster. And I think they made crouching under high throws and offensive holds easier.
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    The Official Dead or Alive 5 Tier List with Discussion thread

    Speed of low guard from neutral isn't changed in the patch.
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    Yes or No to Patch?

    Now you have another problem: how to land the sit down move.
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    Yes or No to Patch?

    20 frame CB does not hit on 21-th frame.
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    Yes or No to Patch?

    They would still need to land the move with stun. It reduces number of hits to reach CB, but does not change the game. Meanwhile, you can use launcher instead of sit down stun move for your guaranteed damage. Or wall-splatting move. And by the way, +21 is not enough for most CBs.
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