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  1. Berzerk!

    3-Point Hold v. 4-Point Hold

    Couple of quick responses. I think having a 10 frame active window would be a really good compromise compared to where we are now because most jabs are 10 frames and allowing for human reaction being a little slower in reality than the 0 frame to activate, you get a system where jabs will beat...
  2. Berzerk!

    3-Point Hold v. 4-Point Hold

    I said they're worth discussing. If we can focus on that discussion and on the ideas of what the solutions are to be, that's where we'll get somewhere worth getting to. If I dare dip my toes, I'll sum up my position thusly: For DOA5, I would like to see multiple solutions taken to address the...
  3. Berzerk!

    3-Point Hold v. 4-Point Hold

    Yes, likewise. People forget/may not know I was at WCG and CGS with these guys. As for the earlier Rikuto retort, I won't respond to this further other to say - the DOA system based arguments are sound and worth discussing. The ad hominem (personal attacks) in posts, presumptive language and...
  4. Berzerk!

    Do you want a tournament scene?

    Good progress... lets parse this out a bit. Don't forget that if the defender thinks he can hold in stun, he is guessing too. He's in more of a guessing situation and will be afraid to counter because of punishment. To remove holds from stun entirely would have unforeseen effects on the...
  5. Berzerk!

    Do you want a tournament scene?

    Good point to get this back on track! So, while I think the big stuff AND the small stuff can all be discussed (walk and chew gum at the same time, it might be worth getting to the meat of what this thread is actually asking. So of course we want it to be a good tournament game. DrDogg's...
  6. Berzerk!

    Do you want a tournament scene?

    VF5 on 360 was out in October 2007. One year and a half after DOA4.
  7. Berzerk!

    3-Point Hold v. 4-Point Hold

    What's funny about this is I wasn't even arguing with you, I sought clarification of which era of DOA you were anchoring your examples on and whether you were basing your comments on the new game. Look at how much text you generated over misunderstanding that. You only had to say "yes, I've...
  8. Berzerk!

    Do you want a tournament scene?

    Also, I'd have to say if the argument against DOA is there's too much guessing, Marvel is a great example of a game that is full of guessing - and I'd say the kind of guesses in Marvel are far more annoying to deal with because a wrong guess means you have to sit there for 20-30 seconds while...
  9. Berzerk!

    Do you want a tournament scene?

    Holds in stun are highly pertinent to people's perceptions on whether the attacker gets to maintain advantage. I do think making holds unusable during critical stuns (not ALL stuns/in hit) is a good measure, but it's not the ONLY measure. It's also worth pointing out that countering in stun...
  10. Berzerk!

    3-Point Hold v. 4-Point Hold

    The greater point you're making here is fair and that is there are other factors to address to improve the game. However, it is also fair to say the interest in a 4 point hold system is one factor. As is reducing the active window and increasing the recovery. As is providing further options in...
  11. Berzerk!

    3-Point Hold v. 4-Point Hold

    Stop waving your dick around. You don't know my experience and its not relevant to the discussion (nor is your need to express how great you are in every single thread. Nobody gives a damn). I wasn't having a go at you. I was asking if you were talking about your - acknowledged - extensive - DOA...
  12. Berzerk!

    3-Point Hold v. 4-Point Hold

    I didn't call you an armchair player, or anything at all. I ASKED you if you had played the new demo as I couldn't tell if your comments were in relation to DOA4 which I KNOW you have extensive high level experience in (as do I - your accusation that I never played good players is wrong. I've...
  13. Berzerk!

    3-Point Hold v. 4-Point Hold

    Counting the number of commands available to perform a counter and reaching 5 does not make it a 5-point system in any meaningful way. The expert holds simply overlap one of the existing directions, and does not change the fact that holds can be performed against 3 points. Having these two...
  14. Berzerk!

    3-Point Hold v. 4-Point Hold

    Doesn't understand what it wants? Have you read any of my posts? I outlined it very clearly.
  15. Berzerk!

    3-Point Hold v. 4-Point Hold

    Your previous posts arguing this appear reference and rely on examples from DOA4. If you'd like to make clear your personal experience with DOA5 and reflections on that it will better clarify your point. At this stage it's hard to tell what comments are from the armchair and which reflect...
  16. Berzerk!

    3-Point Hold v. 4-Point Hold

    Keep at it, Emperor_Cow. It may take a little time to fully solidify your method of communication but if you're testing and reporting findings that will always have value. Many of us are running on old assumptions.
  17. Berzerk!

    3-Point Hold v. 4-Point Hold

    It's not strictly 50/50 because of the height system. If you're talking purely about countering out of stun versus a strike, it's 33% or 25% in a 4-point system (another reason to support that, 25% is a good balance, combined with the qualitative reasons around mid strikes being important). Yes...
  18. Berzerk!

    3-Point Hold v. 4-Point Hold

    6 point hold is an idea that doesn't add significantly to the value of the defensive options nor the attacker's options, mindgames and meta choices and increases the complexity of the inputs required. The reality is that fighting games are still way too complex and require a lot of learning to...
  19. Berzerk!

    3-Point Hold v. 4-Point Hold

    The game still needs to be accessible and do you think explaining and asking people to learn a 6 point system is going to attract newcomers? It's also unnecessary, since the main concern in terms of mixups and using counter holds as a defence is whether the attacker and defender's options are...
  20. Berzerk!

    Netcode discussion

    Must have been your connection to opponent. It's very fluid and quite remarkable. But limited in that you pick a character, go into the mode and play 1-on-1 with that character only, no lobby, quit out to change character. FS should be much better.
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