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  1. Akumasama

    High Wake Up Kick

    Didn't DoA3 have 3 wake up kicks too? Why is the guessing game so bad during the wake up, but even worse guessing games in all other situations are fine? This is not a provocation btw, just an honest question :D
  2. Akumasama

    High Wake Up Kick

    Welcome to my world! As embarassing as it is to say, I noticed it was lacking in DoA5 like, last year? Played over 6 years thinking I was doing them and wondering how I was getting countered so easy xD XD
  3. Akumasama

    What's the purpose of the "Your character" thing?

    That's something at least, cool! :D Still don't get why you can't use the presets in ranked though.
  4. Akumasama

    What's the purpose of the "Your character" thing?

    I was thinking about that as well. More than anything though they need to be adding the pre-saved things in the Wardrobe to Ranked, it's a real pain atm when you want to swap characters. Doesn't even make sense to me why they would allow you to save custom presets for characters and then allow...
  5. Akumasama

    What's the purpose of the "Your character" thing?

    I apologize! I *obviously* meant it for TecmoKoei! I would never direct that at you of course. It was meant as a comment towards TecmoKoei's choice which seems rather poor and hardly useful, given the explanation you gave. I noticed that but was hoping there was more than I missed, but then...
  6. Akumasama

    High Wake Up Kick

    This is true, but it's not any different from any other high in the game. Following your logic should they remove every high and leave only mid and low because of that? :x Not saying what you said is wrong, but it doesn't seem like a meaningful explanation as to why they removed them in DoA5...
  7. Akumasama

    What's the purpose of the "Your character" thing?

    Duh, big deal... Did Tecmo ever comment on why you can't use the preset things saved in the Wardrobe, when using Ranked? If you wanna swap between characters in Ranked it's a super pain.
  8. Akumasama

    High Wake Up Kick

    So I'm embarassed to admit this, but I didn't notice there was no High wake up kick in DoA5 until... last year. That means around 6 years playing DoA5 thinking to have performed a high wake up kick and wondering how the fuck people could be so good at guessing it, without realizing I was...
  9. Akumasama

    What's the purpose of the "Your character" thing?

    Super noob question I know, but I'm not getting it. In the Wardrobe you can save various outfits (and titles) for various characters and then pick one of them as "your character". What purpose does this serve, and why can't you use the pre-saved things in Ranked? I'm not getting it D: Maybe I...
  10. Akumasama

    A Brute Perspective on Sidestepping

    Another thing to consider is also that we need more time. Despite sidestep technically being also in DoA5, it's clear this one is pretty different. It changes the meta-game of DoA a lot, A LOT. I think we need more time to adapt and judge in a more calm, relaxed, objective way. Doing it too...
  11. Akumasama

    A Brute Perspective on Sidestepping

    Good opening post Brute, I like it. I think we nailed what the main issue with sidestep is. It doesn't impact all characters equally. Some have more efficient tracking options than others. Some have such tracking tools built into their default "playstyle" while other characters have tracking...
  12. Akumasama

    Offical Helena Gameplay Discussion Thread

    Now compare that with some of the transition times in some of NiCO's moves, and then CRINGE xD
  13. Akumasama

    DoA6 vs DoA5

    It's not even a matter of unbalancement/Damage/unfairness or anything of the sorts, I just can't stand it aesthetically lol Stupid reason, I know...
  14. Akumasama

    DoA6 vs DoA5

    I hate that kind of juggles in other games and always loved the fact how stuff like that (mostly) didn't exist in DoA, until DoA5... It's still much less than other games, but... you get what I mean.
  15. Akumasama

    DoA6 vs DoA5

    It's too early to comment, but so far I too have often got the feeling that atm combos are a bit too much focused on the bound+closehit thing. Makes things very repetitive from an aesthetic point of view, boring, dull, I dunno what else to say. Might not be a big thing in terms of gameplay...
  16. Akumasama

    DoA6 vs DoA5

    I found Power Blows were, in terms of animations/aestethics, tipically cooler than the DoA6 counter parts, which are normally flashy but super speedy too, probably not to disrupt the fight flow too much, especially because you can use it multiple times in theory whereas Powerblows was once per...
  17. Akumasama

    Offical Helena Gameplay Discussion Thread

    Other than that, I find 236+P+K has the same use it had for me in 5. It leaves you in a small frame advantage if guarded, usually enough to land 6+P and following hits safely (can still be countered of course, but will normally crush if someone tries to react with another blow after guarding)...
  18. Akumasama

    DOA6 default health value

    Ranked feels a bit lower than 300, but I guess it's just bias. Thanks for the input!
  19. Akumasama

    DOA6 Gameplay Thread

    Personally I would've preferred that too. One or two months delayed launch, but considering the limited amount of time they had and considered they HAD to leave something out, I guess they did a good job at picking the "right" things to delay in the attempt to create a somewhat satisfying...
  20. Akumasama

    Offical Helena Gameplay Discussion Thread

    Anybody has personal or general strategies against NiCO? I seem to really struggle against her. I can defeat players who are incredibly lower than me in terms of current skills, with a lot of effort, but I get utterly destroyed against players who are more or less at my level. It's like I'm...
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