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  1. Akumasama

    Meter: Yay or nay?

    I think BH are their way to compensate/balance the fact that in DoA6 so far there tends to be more unescapable/guaranteed damage strings than there were in previous games. I don't remember many situations in past games where you could remove 90%+ of your opponent's health without him being able...
  2. Akumasama

    Offical Helena Gameplay Discussion Thread

    Thanks for the tips. I can say that BKO_P is not guaranteed after 214T. Maybe it depends on the character, but at least some characters can avoid that P by using moves that will put them into a crouched status. The crouched status itself is probably faster than 12 frames, even if the move...
  3. Akumasama

    Offical Helena Gameplay Discussion Thread

    I thought it depended on your right foot vs the opponent's right foot?
  4. Akumasama

    Offical Helena Gameplay Discussion Thread

    Does anybody have cool setups from: 1) 214T 2) BT_T In DoA5 after 1) I used to do 6P4P, I think the second hit is no longer guaranteed now? In DoA5 after 2) there was a cool guaranteed combo with 6P,P (delay) P. Now if you delay you're gonna get countered, if you don't delay it's guaranteed...
  5. Akumasama

    DoA6 impressions: first week

    So, game has been practically out for a week, impressions? Noticed anything you'd like to change? Unbalancements? I can't talk much about the latter, didn't notice anything big between character's strength, it's way too early for that imo. Concerning the game I'm already starting to see one...
  6. Akumasama

    Meter: Yay or nay?

    From a quick look it seems to me all the Break Blows have the same exact identical properties in terms of frame data and damage. What changes is the hit type (mid punch / mid kick) and the hit box. Kinda subtle difference but that could explain why some characters have it easier to link them in...
  7. Akumasama

    Meter: Yay or nay?

    OT but the major problem of meters in SC6 is not in the meters themselves but in Reversal Edges, they give way too much meter. Surprised they still haven't patched the game to reduce it after all this time, was pretty clear already after the first month. I still don't like meters but if I were...
  8. Akumasama

    DOA6 Gameplay Thread

    I'm not sure about that d3v. I was SS on DoA2U and DoA4 but then again it was so easy to rank up in those 2 games. I was SS on Vanilla DoA5 as well, and U on DoA5U. On DoA5LR I was the first rank past U (was it Ruby?) but I never played a lot of ranked matches in LR, most of the time I played in...
  9. Akumasama

    Offical Helena Gameplay Discussion Thread

    Awesome! Some of these guaranteed/unholdable damages if you only get hit by a single attack (the first fatal rush) are a bit too strong. I mean they're situational of course but a bit too strong. I'm assuming all characters have something like this, and considering the default ranked Health bar...
  10. Akumasama

    Meter: Yay or nay?

    Necroing this old thread, after playing over 30 hours with the game already. Normally I despise meters in 3D fighters, I can't say DoA6 made me change my mind, but all in all I sorta like the mind games and the strategy it brings on the table. Even though if we're talking about comeback...
  11. Akumasama

    DOA6 Gameplay Thread

    Yeah I probably just have to get more suited with the timings. It's a good mechanic because it poses you in front of a meaningful choice. You can get some relatively small guaranteed damage, or you can use it as a combo extender but with the potential (situationally...) risk of being...
  12. Akumasama

    DOA6 Gameplay Thread

    Yes I learned that the hard way. Still I need to do some research in the training mode to see the frame data because I'm getting inconsistent results when trying to use Break Blows to "counter" an incoming attack.
  13. Akumasama

    Offical Helena Gameplay Discussion Thread

    Tested, alas it doesn't work =/ These all sound way too nichey for realistic use I'm afraid.
  14. Akumasama

    Offical Helena Gameplay Discussion Thread

    Privately? o.o But why lol?
  15. Akumasama

    DOA6 Gameplay Thread

    Where can I read details of how Break Blows work? I mean: Do all Break Blows for all characters have the same details? (activation times, invincibility frames, damage, tracking etc) Where can I see the detailed frame data for Break Blows? I'm curious to learn how to maximize the efficiency of...
  16. Akumasama

    Offical Helena Gameplay Discussion Thread

    Interesting and depressing at the same time. I can't find a realistic use for the last 2. I can see some moderate but very nichey use on the second. I can see some possibly decent use on the first. You need to train your opponent into doing low holds when you're back turned. If you can...
  17. Akumasama

    Offical Helena Gameplay Discussion Thread

    Yeah I guess BKO_P+K and BKO_3P+K should be swapped around as well >_>'' OT question for Helena, but where can I find detailed info on Break Blows? Do they all have the same properties? Do they always lose against lows? How is the fames of invincibility/counter calculated? I guess inconsistant...
  18. Akumasama

    Offical Helena Gameplay Discussion Thread

    Any good options to use after her 214+T throw? In DoA5 I used 6P,4P but I think the second punch is not guaranteed anymore in DoA6? Also, any good option after her backturned Throw? Previously in DoA5 3+P,P (delay) P was guaranteed with sitdown stun on last hit, I think like this is no longer...
  19. Akumasama

    Offical Helena Gameplay Discussion Thread

    8+P+K is the worse, very precise and strict timing required, most of the time you just get the "get back standing" effect. The 2+P+K is better, but still not very comfy to do. I get a plethora of errors compared to most other moves which I can execute with minimal error. Sometimes I get...
  20. Akumasama

    Offical Helena Gameplay Discussion Thread

    Oh, the latter has crouching properties? Thought you were getting hit by highs from that. Crushing with 33+P sounds so very unsafe, not sure I'd want to rely on that honestly. Need to check the properties, does it leave Helena in a big frame advantage if it connects?
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