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  1. Akumasama

    Alex is much better than me. ElenaBat is probably a bit better, but we're close. I don't know...

    Alex is much better than me. ElenaBat is probably a bit better, but we're close. I don't know the latter. There's also Passorilla, old friend from DoA5, he's more or less like ElenaBat I would say. Slightly better than me, but close. Can't think of other Helena players. Actually there aren't...
  2. Akumasama

    DOA6 default health value

    Anybody knows what's the default health value in Ranked games? Is it 300 or lower? 250? Surely it can't be 200... Thanks!
  3. Akumasama

    Hey! Thanks! :D Who are you though lol? And I wish my Helena was as good as some of Helenas...

    Hey! Thanks! :D Who are you though lol? And I wish my Helena was as good as some of Helenas around her. I'd be happy if it were just as good as my DoA5 Helena xD Oh wait! You're the Kasumi player who kicked my ass over and over and over and over and over right? XD XD XD
  4. Akumasama

    DOA6 Gameplay Thread

    I'm pretty surprised they decided to launch the game without lobbies btw. Guess they really needed to get some incomes to further finance the project lol
  5. Akumasama

    DOA6 Gameplay Thread

    If it's like DoA5 it only works for the previous player. Take this example: Omegan and Akumasama fight Omegan turns that option to off Omegan won't be matched against Akumasama for the following fight. Omegan fights Onryoki Omegan won't be able to fight Onryoki again, but he will be able to...
  6. Akumasama

    DoA6 impressions: first week

    Let's agree to disagree then? ^^ We'll see what Tecmo will do (or don't do) in the coming months ;-)
  7. Akumasama

    DoA6 impressions: first week

    But that's the point, it's exactely what I'm talking about. Because of the lack of enough damage scaling on environment combos (and hi-counter stuff) a single error can lead to insane amount of health taken, there's no come back from that even if you survive. It's gonna be fun for a while, then...
  8. Akumasama

    DoA6 impressions: first week

    Only some of them are escapable with Break Holds, and they're still unescapable if you don't have meter. And no, it's not super rare at all in my experience ;-)
  9. Akumasama

    DoA6 impressions: first week

    No the ones I'm talking about are completely unescapable, Raansu. Some are escapable with Break Hold.
  10. Akumasama

    DoA6 impressions: first week

    After hundreds more of fights I think I defined what my "vague" problem with damage is, the one I mentioned on first page. I think that damage and health bars are perfectly fine the way they are now. What is not fine, and absolutely needs to be fixed in the long run, is the scaling of damage...
  11. Akumasama

    Offical Helena Gameplay Discussion Thread

    BKO_P+K launches on CH and HCH right?
  12. Akumasama

    DoA6 impressions: first week

    Honestly I think that has nothing to do with it and bringing the "I beat you" argument on a completely unrelated online discussion sounds very childish from my point of view. Maybe I'm wrong hey, just sharing how it looks to me from where I'm standing right now.
  13. Akumasama

    DoA6 impressions: first week

    Oh oh oh! We're already on the "I kicked your ass in-game so I'm right and you're wrong" argument! Grabbing some popcorn meanwhile xD
  14. Akumasama

    DoA6 impressions: first week

    I loved DoA4 as well, played it as long as I played DoA5, that's like... 7 years lol? I sure loved it. Had its issues of course and I wouldn't go back to that model, but I still loved it.
  15. Akumasama

    DOA6 Story Discussion

    Yeah I had the same thoughts... let's see what happens with the DLCs. Bet one Season Pass won't add Characters but will add episodes to the story lol At this point they can contain the damage but I doubt they can do a complete recovery. I dunno it's a shame, loved the DoA5 story, but then again...
  16. Akumasama

    DoA6 impressions: first week

    Absolutely VERY minor fixes. I think a minor damage scaling for combos that go over X hits and/or involve environment. A small % damage boost reduction for throws on Hi-Counter (on an average throw you wouldn't even see a difference) Maybe a small health bar boost too, but that realistically...
  17. Akumasama

    Meter: Yay or nay?

    Don't we have air juggles for that?
  18. Akumasama

    DOA6 Story Discussion

    We should've expected this given how the game was "rushed". Since they mantained an overall pretty high quality in the other parts of the game, which arguably matter even more, it was obvious they would've had to find a compromise elsewhere. I think the story is one of such compromises. For the...
  19. Akumasama

    DoA6 impressions: first week

    Out of curiosity do you mean that you are seeing higher damage on average, but it feels good to you for the most part, or that you're not seeing higher than average damage (compared to past games) and it's mostly just a biased impression I'm getting?
  20. Akumasama

    Offical Helena Gameplay Discussion Thread

    I think we're sayin the same thing. DoA5LR was a "free upgrade" for DoA5U users. You just didn't get the additional characters (that you were getting by buying LR again and using that over DoA5U) but you were getting the new UI, the new fixes, the same servers, the same chars in the menu (you...
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