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  1. T..J. Bernard

    But that's the thing for me. It shouldn't depend on the string minus if the string tracks or...

    But that's the thing for me. It shouldn't depend on the string minus if the string tracks or not. If a string tracks then I have no problem getting hit cause that's someone correctly guessing if I was to sidestep or now. But if a string thoroughly says "No track" on every move, then regardless...
  2. T..J. Bernard

    @Lulu I like SS also. It adds to the distinction and awesomeness of it being 3d fighting instead...

    @Lulu I like SS also. It adds to the distinction and awesomeness of it being 3d fighting instead of 2d. But at the same time, I feel there has to be more reward for doing it and making proper reads instead of still rewarding offense because a string re-tracks or because I sidestep the wrong way.
  3. T..J. Bernard

    I feel indeed retracking has to go. This will give me a lot of controversy but taking that away...

    I feel indeed retracking has to go. This will give me a lot of controversy but taking that away will improve sidestepping significantly because then that'll help with looking into what tracking moves a character has and looking to that being more useful instead of always using certain strings...
  4. T..J. Bernard

    I also forgot, I don't think I can evade Rage arts with sidestep. I may be wrong and don't take...

    I also forgot, I don't think I can evade Rage arts with sidestep. I may be wrong and don't take my word for it as I'm trying to experiment that with Hwo since when he's in Flamingo, generally there's a window to be able to RA and I'm looking for ways to evade it. That's another issue. But after...
  5. T..J. Bernard

    The last thing I want is to get into the neutral game. Cause, generally speaking (and correct me...

    The last thing I want is to get into the neutral game. Cause, generally speaking (and correct me if I'm wrong), with the neutral game, the faster character, the more evasive character, or the character with more range (depending on distance) would generally win. Why would I risk that if again...
  6. T..J. Bernard

    @Lulu Your argument is valid and preference is preference. My only argument against enabling...

    @Lulu Your argument is valid and preference is preference. My only argument against enabling counter hit for both players is that I still don't feel as rewarded. Because then after that we're basically in the neutral game. If I'm trying to sidestep, I'm doing it with the goal of shifting the...
  7. T..J. Bernard

    And lastly, me personally, I'm not a fan of up up as a way to sidestep because if it's done...

    And lastly, me personally, I'm not a fan of up up as a way to sidestep because if it's done wrong I can get the jump animation which I don't want. All in all, maybe I'm missing something or whatever and maybe I'm doing it wrong or maybe my characters aren't the best with it or something, but I...
  8. T..J. Bernard

    Now, since Tekken is so barebones with tutorial and knowing what is what, if I didn't stumble...

    Now, since Tekken is so barebones with tutorial and knowing what is what, if I didn't stumble upon this, then even if I time it perfectly, if I didn't sidestep to the side that I'm supposed to, then I'm still getting hit. Also, some strings take them so far away that I cannot punish them, which...
  9. T..J. Bernard

    In tekken, I have to sidestep, well sidewalk to a certain side. Here's the link to where to...

    In tekken, I have to sidestep, well sidewalk to a certain side. Here's the link to where to sidestep for all characters so far: http://tekkengamer.com/2017/06/14/heres-direction-sidestep-characters-tekken-7-pdf-download-also-available/
  10. T..J. Bernard

    I cannot escape pressure with sidestepping and since DOA, to me at least, emphasizes counter hit...

    I cannot escape pressure with sidestepping and since DOA, to me at least, emphasizes counter hit and stun, I can't utilize sidestep to get that because re-tracking takes that away from me mostly. I can maybe be doing it wrong or whatever. But for the most part with my experience, with DOA...
  11. T..J. Bernard

    In DOA, my issue with sidestepping is that outside of strings that track, if I sidestep a string...

    In DOA, my issue with sidestepping is that outside of strings that track, if I sidestep a string and try to punish that or interrupt the string (assuming the string doesn't track), chances are I can possibly get hit because a move re-tracks. And it defeats the purpose since likely the next best...
  12. T..J. Bernard

    And am I the only one that's experiencing input delay on PS4 more? I can't punish for nothing...

    And am I the only one that's experiencing input delay on PS4 more? I can't punish for nothing. And my inputs have been altered highly recently.
  13. T..J. Bernard

    The more I play 3d fighters (DOA & Tekken), the more I see sidestepping as pointless. Maybe it's...

    The more I play 3d fighters (DOA & Tekken), the more I see sidestepping as pointless. Maybe it's in the characters or something.
  14. T..J. Bernard

    In other news I finally got my warrior. I can finally retire from Rank with Hwoarang.

    In other news I finally got my warrior. I can finally retire from Rank with Hwoarang.
  15. T..J. Bernard

    GGs to Killy earlier. Koko safe af and it's a damn pain to get around. But it's good I finally...

    GGs to Killy earlier. Koko safe af and it's a damn pain to get around. But it's good I finally got some Koko exp.
  16. T..J. Bernard

    I played offline at TFC. Great experience. Went 2-2. Wish I could play more tourneys like that...

    I played offline at TFC. Great experience. Went 2-2. Wish I could play more tourneys like that than endure the piece of trash called online. But people say playing fake 4 bars and 10,000 braindead Lili’s, Jacks, etc is how I get better.
  17. T..J. Bernard

    My fault. Typo. That’s how you know Online gets me. But yeah, since it’s a high, one can either...

    My fault. Typo. That’s how you know Online gets me. But yeah, since it’s a high, one can either do snake edge and half my health is gone or they can duck, I whiff and wr 2, and half my health is gone. It’s not as OP as I would like for it to be.
  18. T..J. Bernard

    Hwo's PC is dumb until it's realized that it's a high and characters like Kazuya and heck even...

    Hwo's PC is dumb until it's realized that it's a high and characters like Kazuya and heck even Law have great WR punishing tools to rid Hwo of that. Law, although yes DSS is a great tool and kinda needed but difficult, is someone that I feel you can pick up and possibly get past greens with.
  19. T..J. Bernard

    Maybe offline or against people like JDCR but I witness nonsense work with Law left and right...

    Maybe offline or against people like JDCR but I witness nonsense work with Law left and right. Junkyard, Dragon tail, d2,3 after negative, etc..
  20. T..J. Bernard

    I'm not taking it serious. But it's just me highlighting the stupidity of online where clowns...

    I'm not taking it serious. But it's just me highlighting the stupidity of online where clowns can just pick people like Jack and such and dominate even in lag but Hwoarang struggles left and right cause he has high demand of execution and online makes him suffer highly but clowns say I'm lag...
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