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  1. virtuaPAI

    Virtua Fighter vs Dead or Alive discussion thread

    -I personally do not like all the stunning and countering in current Doa. If its a modified Doa2/3 than I would be fine with it. Like I said earlier, the reason VF is bland, is due to the engine itself. Doa share many of the same core elements,fundamentals, and game theory, yet its engine...
  2. virtuaPAI

    DOA5 after 6 months - what worked and what didn't?

    Doa5 is a lot better than what I innitially thought. Just have to re-evaluate how you use the characters in the game. The only major gripe I still have is the heavy use of the stun system. If this is curtailed to more of a Doa2 style stun game...as in a smaller portion of attacks critical stun...
  3. virtuaPAI

    Virtua Fighter vs Dead or Alive discussion thread

    I do not think Doa characters using the Vf engine will work well. The main reason why Vf feels like there is little to no flash is based around the engine itself. What should happen is Doa should get its own engine together and use that as the base. Doa just need minor tweaks to be great, not a...
  4. virtuaPAI

    Yu Suzuki considers Crowdfunding for Shenmue 3

    Sega in general was far a head of its time. I hope a Shenmue 3 is created!!!!
  5. virtuaPAI

    Need Help (1 frame link)

    Try hitting the :h: right after the launching attack, than go into the follow up.
  6. virtuaPAI

    PS4 revealed

    Last Gen I ran and jumped and got a 360. Next gen I am waiting.
  7. virtuaPAI

    doa needs more holds?

    -I have to give this a firm no. Creating such an option would only deteriorate the combat system. There needs to be a proper balance for risk and reward. It is paramount that players learn how to take advantage of the defensive tools that are already given to them, instead of trying to create...
  8. virtuaPAI

    This is a poll about guaranteed damage...

    This sounds just about right.
  9. virtuaPAI

    What would you change about DOA?

    -At the same time, you can now easily interrupt wake up kicks with attacks(that do more damage), so you can still continue applying pressure.
  10. virtuaPAI

    Suggestion for Team Ninja for future DOA updates. Hardcore and Softcore mode.

    Lmao, I bet if this were to happen, we will find more broken shit in casual mode than hardcore.
  11. virtuaPAI

    Suggestion for Team Ninja for future DOA updates. Hardcore and Softcore mode.

    -When playing Fighters Megamix for the Sega Saturn, it had two standard modes of play. One with Fighting Vipers engine and the other for Virtua Fighter. Both stressed different aspects of play. There was also an extra bonus mode of play called Hyper fighting. This changed the recovery of attacks...
  12. virtuaPAI

    Next DLC

    Omg, I cant with those pics.
  13. virtuaPAI

    Next DLC

    The male suits?
  14. virtuaPAI

    Next DLC

    Lmao. Are you saying he is a lesbian?
  15. virtuaPAI

    Does anyone else hate the way this game is played at "top levels"?

    Lol, the OP asked and answered his own question.
  16. virtuaPAI

    Does anyone else hate the way this game is played at "top levels"?

    -Fun is subjective and it has no place in these types of discussion. It should be fact that fun is the common denominator for every single person on this site who play these games. So something other than 'fun' needs to be used as a reason for playing this game.
  17. virtuaPAI

    Does anyone else hate the way this game is played at "top levels"?

    Definition of game: "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." -You know what the quantifiable outcome of fighting games are....its winning by beating your opponent. Fun is independant of the very goal of...
  18. virtuaPAI

    Does anyone else hate the way this game is played at "top levels"?

    -At the end of the day, a fighting game is designed for one player to best the other and win. There is no other purpose.
  19. virtuaPAI

    Does anyone else hate the way this game is played at "top levels"?

    Learning and improving are a means to an end....which is winning. -For fun, as in having fun is very subjective, and have a varying degree of impact per person. At the end of the day, a fighting game is designed for one player to best the other and win. There is no other purpose.
  20. virtuaPAI

    Does anyone else hate the way this game is played at "top levels"?

    -These players need to play those who are on their level...it is as simple as that. It makes absolutely no sense to lower your game because someone else is having a hard time competing in a competitive fighter. Its a disservice to both you and your opponent. -With all that said, a new player...
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