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  1. virtuaPAI

    Tips on the Hold system?

    -Do you remember forced wakeup setups in doa4, where the opponent can block, but was not able to hold? This is because there was enough frames to block, but not enough frames to hold, which would mean that holds are not instant(even after buffering). Or when you know you held, and you hear your...
  2. virtuaPAI

    Low holds should not beat standing throws.

    Thread closed. Discussion have strayed far away from its original intent. If you want to argue about hypocrisy do it through PM's. If you want to discuss why you believe Doa4 is a competitive fighter(while the rest of the FGC already have agreed upon it not being so), do it within the doa4 forums.
  3. virtuaPAI

    Okizeme general discussion

    You are welcome!
  4. virtuaPAI

    Tips on the Hold system?

    -Even after the amount of frames it may take to input a hold, the hold will still have 1 active frame. In other words, if I buffer a hold from another move, I will get the fastest timing for the hold, and it will still need 1 active frame. This is why many times a player is capable of blocking a...
  5. virtuaPAI

    Tips on the Hold system?

    -Actually holds are active in 1 frame not zero. Its a common misconception.
  6. virtuaPAI

    Sidestep from disadvantage: some questions

    -The best way to use Side stepping in Doa is when you know your opponent will be using a lot of short attack bursts, Mid string when the followup attack is slow, and at the end of strings. Currently everyone is still getting used to the idea of SS since half the cast in both doa3 and Doa4 had...
  7. virtuaPAI

    Okizeme general discussion

    You can use uramawari, which are attacks that will jump over a knocked downed opponent while in the initial frames of their wake up attack to get back turned advantage. There are also times :2::k:/:p: or :8::p::+::k: ground attacks will stomp on an opponent who attempts to do a rising attack...
  8. virtuaPAI

    Low holds should not beat standing throws.

    And where was that stated?
  9. virtuaPAI

    Does Leifang even have a weakness in 5?

    She is a Jack of all trades. She feels like her 3.1 counter part. Would be nice if all the other characters that were featured in 3.1 got their tools back. I just love here :k::2::k:
  10. virtuaPAI

    Low holds should not beat standing throws.

    -I feel some players are overstating the situation and making it more complicated than need be. You the offensive player have your opponent stunned. He, and only he need to guess to get out of the stun. You can do essentially anything that you want. However, since mid attacks do the most damage...
  11. virtuaPAI

    Low holds should not beat standing throws.

    -What will you gain by mixing between a high and low? You will get no additional benefit. Mid attacks shut down both high and low hold attempts, provide conditioning and will allow for the effective use of a throw. -In any fighting game, you are looking for the best options in any given...
  12. virtuaPAI

    Low holds should not beat standing throws.

    -So you the offender is going to make arbitrary mixups, that will never condition the opponent for the sake of having non beneficial options? You the offender is not going to use the best tools available(mid attacks), that cover all hold ranges while limiting your opponents options? -Yes! Only...
  13. virtuaPAI

    Low holds should not beat standing throws.

    -That's if and only if you are doing either a high or low attack. Unlike the other hold options, mid attacks punish low holds more severely with the Counter strike initial damage+higher launch = even more damage. In the scheme of things, you are rewarded more in the game for going with a mid...
  14. virtuaPAI

    Low holds should not beat standing throws.

    -Going for optimal options would not be Either a low or high attack. Mid attacks would stop both low holding in its tracks, and receive counter strike revision + higher float from a launcher. The only time a throw will come into place is to keep the defender scared of Holding, essentially...
  15. virtuaPAI

    Sorry, Im not on ps3...360

    Sorry, Im not on ps3...360
  16. virtuaPAI

    DOA4 Arcade Stick: How awful is it?

    Why do you like that Mr. Wah? This is absolutely horrible.
  17. virtuaPAI

    Dead or Alive 5 - Known Bugs/Glitches

    In training mode on the lower level of street, When doing a lunging attack(..ex Tina's :4::6::p:) in the corner near a movable object, Tina would teleport to the other side of the cpu.
  18. virtuaPAI

    What would you change about DOA?

    -Changing/altering one thing can make the game play different and add a ton more options. Get Rid of all of those Damn critical states on normal and counter strikes, and return it to normal hit stuns. This will result in seeing far less holds, and a lot more Blocking, spacing, Side stepping...
  19. virtuaPAI

    New DOA5 Backdash

    Let the game grow. Seeing stuff like this makes me happy. All characters need not be the same.
  20. virtuaPAI

    Hold on to ya butts they nerfing everything, "The hold discussion thread"

    The game needs less stuns...3.1 status...I cant take the stunning.
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