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  1. virtuaPAI

    DLC coming 10/2

    -No, just no. Whats next, she'll wearing Tina's tampons.
  2. virtuaPAI

    DLC coming 10/2

    Why do mila have a tina outfit on...bitch get some new cloths
  3. virtuaPAI

    Early stage impressions for tournament play

    I dont see it as much of an issue. Players just need to be aware of their environment and be prepaired to reposition themselves.
  4. virtuaPAI

    New DOA5 Backdash

    From the looks of it, its more of a crouch back dash.
  5. virtuaPAI

    Good Characters for Spacing?

    Free step is important for positioning.
  6. virtuaPAI

    Who's your favorite DOA character¿ and why¿

    -In Doa1-4 :Tina: Loved her agressiveness. Loved her sexiness. Loved her strength. Loved that she was a grappler-striker. Overall loved her personality, her persona.[list/] -In Doa5, still trying to figure her out.
  7. virtuaPAI

    Who's your favorite DOA character¿ and why¿

    In Doa 1-4 Tina: Loved her agressiveness. Loved her sexiness. Loved her strength. Loved that she was a grappler-striker. Overall loved her personality, her persona.[]
  8. virtuaPAI

    Slow escaping

    I noticed that they revamped stagger escaping. Before I was able to escape with just holding down :h: while quickly tapping :4::6: and rapidly pressing :p:&:k:. Now it seems like you must hit all the directions to properly escape now.
  9. virtuaPAI

    So Sidestepping..

    -You can ss multiple times. So if the follow up attack still hits after the evade, just evade again.
  10. virtuaPAI

    So Sidestepping..

    Speaking of movement, did you guys notice that you dont get high counter strike for hitting a back dashing opponent. It is Counter strike, and you no longer get the default stun you did in the past. The stun you get varies on the attack used. I like it!!!
  11. virtuaPAI

    The 3 rare costumes...

    Lol, I agree.
  12. virtuaPAI

    Save data disappearing?

    Lol. Wasnt their a patch for doa4 to fix that issue?
  13. virtuaPAI

    Guaranteed Damage!

    Didnt ever have to deal with this before, cause the computer options was never this robust, allowing to see possible escapes. As long as my opponent cannot escape...it is guaranteed. Sticky, we will have to see if these combos/juggles will remain unbreakable by human opponents.
  14. virtuaPAI

    Guaranteed Damage!

    But since the timing is so strict, can it be called a guaranteed Combo/juggle attempt, similar to guaranteed throw attempts in VF lol.
  15. virtuaPAI

    Tina combo thread

    When using Tina's advanced Mid :k: hold against an opponent who's back is at the wall, she can follow up with :6::P::P::2::P:, :6::P::K:, :P::P::K:. The Combo after the Hold does 99pts of damage, with hold it ranges from 141/151/162.
  16. virtuaPAI

    Guaranteed Damage!

    -I am not talking about your normal Doa Situations. I am talking about situations that would normally be considered guaranteed by human standards, but the computer is able to escape. -I noticed that. Its like they missed the memo. Players want both guaranteed damage and frame advantage, not...
  17. virtuaPAI

    Guaranteed Damage!

    That is what I was saying. You would have to SE so quickly during the initial frames of the stun to even get fastest timing, which is not possible, because you have to first perceive that you are stunned. Also, fastest critical holds would require just frame timing to escape the stun.
  18. virtuaPAI

    Guaranteed Damage!

    Maybe call it Guaranteed Combo/juggle Attempt?
  19. virtuaPAI

    Guaranteed Damage!

    Ok, so I am in the lab testing some things out, and I am finding that if you set the computer to fastest stagger escape and/or fastest Critical hold, the CPU can escape out of many setups. However, when I set the computer to fast stagger escape and/or fast critical hold, the CPU can no longer...
  20. virtuaPAI

    Rikuto is the Dead or Alive 5 Launch Tournament Champion!

    East coast baby! I knew you was going to win.
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