Search results

  1. virtuaPAI

    Character list leaked from Demo's EXE

    Instead of having a separate character model, Team Ninja is probably going to have you select Hayate while pressing a button or so to get his "Ein" Moveset.
  2. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -The difference in actual play is huge! -When watching both vids, you can visibly see that the play in Doa3.1 is more controlled, and both players are trying to be as safe as possible. A lot more blocking,far less holding and a broader range of tactics are being used. Doa4.1 you see the exact...
  3. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -A launch from a stun+New juggle system will allow you to do enough damage from a stun~launch. The mix up of a mid launcher and Throw is now viable again. You get one chance to hold and if you fuck up, you are going to pay! -Meaning, unlike Doa4, you do not have to continue attacking and risk...
  4. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -The following sentences in the quote explained what I was referring to. -Im not sure how many launchers each character have. Will test it out soon. Low holding in stun makes no difference when the mixup is between a mid attack and throw. The defender do not automatically get two chances to...
  5. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Doa5 uses a hybrid juggling system of both Doa3.1 and Doa4.1. The height levels of a launch are now between both Doa3.1 and doa4.1. In stun launches are Doa4.1 style. Normal Launchers are a mix between 3.1/4.1. Counter strike(blow) launches are 3.1 style. High Counter Blow launches are 3.1...
  6. virtuaPAI

    The Side Step System

    I would like to know the frame data for stepping. Knowing this will allow us to know exactly how many frames it is active, how many it will evade, and how many frames you are vulnerable to high counter and counter strikes/throws. Also, I feel that they need to remove the High counter...
  7. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    The limbo stun is just one of the stuns. However, there seem to be situations where attacks are guaranteed on NH,CH and HCH. The demo testing is still in its infancy. We will find all of them.
  8. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    @ DrDogg Not at all. Playing the demo I find I cannot hold out a lot of strings, Its just a matter of figuring out which moves cause the unholdable situation and why. @Master. You can slowescape out of it....That is the only way out. From like -35, I Slowed escaped down to -16. I'm not sure...
  9. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -Because the game doesn't allow you to. There are a lot of situations in the demo where I found myself not being able to hold out of the stun. This is very much akin to what happened in doa3.1.
  10. virtuaPAI

    Expert holds?

    that could very well work.
  11. virtuaPAI

    How will we use a joystick w/DOA5?

    The stages in themselves are much more linear. I would not be surprised if there will be multi-tiered stages in tag. Speaking of multi-tiered stages, I would not mind having some classic Doa2/3 style stages as well.
  12. virtuaPAI

    Expert holds?

    I do think the lower damage is better. -The concept do make sense. I wonder what is going to happen to Lei fang, and Bayman. I am also curious to whether or not Leifang and Genfu will get their parries. Also, what about sabakis....so much, so little being answered with this demo. It would...
  13. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Lol, I cant cancel power blows for some reason. Must it be done using macros? Im using the old arcade setup :H: :P: :K:. I would like to state that Slowescaping is not easier to do in Doa5, its just the fact that they removed like 35 of the 45 stuns from Doa4(thanks for listening Team Ninja)...
  14. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Right. Maybe there could be some advanced stepping in this game. Just wish I had someone to test these things out with.
  15. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Oh ok, that makes it a little easier, but the evade is still ass when you want to use it as a tool to punish.
  16. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    -This is something that I do not like as well. It seem to only work well if you evade the last hit of a string. The evade is slow, covers little ground, only evade the 1st attack in the string while the rest track(most of the time). I also dont like that you cannot H-cancel(free cancel sounds...
  17. virtuaPAI

    Expert holds?

    The Expert holds do not seem to be anymore damaging than what regular holds used to do in past doa games. Infact, expert holds did 100pts of damage or more in past doa games...far more than what they are currently doing.
  18. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Back dashing is some what between Doa3.1 and Doa2u level of evasiveness.
  19. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    When stepping, if you are hit in the initial frames, it is a High counter Strike/throw. When hit during the recovery frames it is Counter strike/throw. This also applies to hayates :8::P::+::K:/:2::P::+::K:
  20. virtuaPAI

    Dead or Alive 5 Alpha Demo System and Character Discussions

    I like how when you escape Hayate's :H+P: against the wall, the defender does a position switch, putting your back against the wall. Also, SE is not harder, it is actually beefed up. After the 2nd or so hit you can struggle out of the stun completely. I would also like to add that you can no...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top