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  1. virtuaPAI

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    -Yes it did! -This is the truth. The way 3.1 handled stuns was as if there were no critical holds. It was basically stun~Launch/throw. The fear of being high counter thrown resulted in a lot of trepidation for the defender. Also, being juggled(knocked back) off the stage was also another...
  2. virtuaPAI

    DOA5: New Gameplay Demo Trailer of Ayane and Hitomi

    Remove critical holds. It makes absolutely no sense for it. Shorten the stun threshold(to like 2-3 attacks), decrease the amount of stuns states and situations(doa2 style)...bing bang boom. Fixed stun system.
  3. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    -By your track record, it would seem that the flaws that are present in Doa are fine and that we should just accept it and not try to make any fixes. Your track record shows us that we are poorly speaking of doa and not speaking the truths about its short comings. Your track record indicates...
  4. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    There is no problem in you liking doa4 relius. Compared to other fighting games it is not good. when you have the top players of said game saying it is not good, than there is a 99% it is not good. When it is all said and done, this site is here to promote the growth of doa, not dwell in...
  5. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    I have to beg to differ. I was one of those people that went out and explained how to play doa properly. Problem, both we the educated-high level doa players and the fighting game community see a major flaw in the stun system. We also played the game extensively on larger health levels. It only...
  6. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    Holds are not imbalaced, holds in critical state along with the current critical system are. holds just need minor tweaking. Attacks and throws need to be beefed up to their former glory. Yes, many things were taken from doa. Wall splat was first in doa, vf4-5 ground system was taken from doa...
  7. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    Yes, there should be no stun threshold. One hit and that is it. The amount of frame advantage you have during the critical should dictate the attacks that can be used at that given time. If someone wants to use another stunning attack right after, than it should result in an automatic knockdown...
  8. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    Work arounds as in true comboes and stun launch . This it what saved the system. The next evolution to this is just removing critical holds from the system. no one should recieve a chunk of damage because they outplayed their opponent. as it is now, struggling will allow you to escape...
  9. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    I agree with rikuto here. It is due time that critical system gets an overhaul with the removal of critical holds. If we want the best game possible, we do not want a Work around, a. Band aid, but a total fix to the problem. Doa do not need the critical hold shenanigans for it to be doa.
  10. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    This way, they can properly impliment throws and holds that put a player in a critical state. Speaking of holds, are they going to fix sabaki's? They had a lot of potential.
  11. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    Well than, just get rid of the critical hold all together. Here is the perfect solution. Criticals should signify that the offensive player is capable of getting a gauranteed hit. Depending on the critical and efficiency of the slowescape(struggle), should determine wether the offensive player...
  12. virtuaPAI

    Holds in Critical State -- just get rid of the damn thing already?

    Doa5 needs to have a reduction in critical states period, with more normal hitstuns. Critical states should only be struggable resulting in medium disadvantage. The fact that you can escape further punishment is great enough reward. If they must keep this feature, let it be a parry/repel/clash...
  13. virtuaPAI

    Hayashi: A Dead or Alive Collaboration Title Is Possible

    -If they ever decided to do a Doa VS. Vf, it should be like a more refined fighters megamix (probably Call it megamix 2!). Allow players to choose wether they want either a Doa or Vf playing style.
  14. virtuaPAI

    Hayashi: "People want something that's more substantial."

    -I am glad that we at FSD were able to make such a strong impression to Team Ninja (specifically Shimbori-san!). We have always had the mindset that the Dead or Alive series would benifit most with a more mature outlook. The game rivals VF5 in character realness yet maintain Doa`s flair. -If...
  15. virtuaPAI

    DOA5: Could Dead or Alive 5 be coming to the Wii U?

    I personally could not care less.
  16. virtuaPAI

    Doa3 set up holds/parries

    Throws are not guranteed during hit stuns done by the attacker.
  17. virtuaPAI

    Should the window for string delay be narrowed?

    -I must agree. The Delay was an issue only present in Doa4, but worked well in both Doa2 and Doa3. I say this because the better player knew not to excessively delay strings because there were plenty of built in true combos, unholdables and just frame holdables. Like you have stated, one would...
  18. virtuaPAI

    New Doa 5 Characters

    Fuck Goldie, they better give that look to Tina.
  19. virtuaPAI

    Why is DOA 4.0 better than 4.1?

    -Nope. Anything that "disappeared" was permanently deleted. I was piss offed that alot of my stuff "disappeared".
  20. virtuaPAI

    Why I wouldn't go to an offline event for DOA. (Out of character post, AKA, real talk.)

    The problem is the anonymity of being online. People tend to say things that they would never dare to say in person. This is why offline is the polar opposite. People get to see the real you and not the moniker. Just like what Rikuto said, the last tournament we went to was more of a social...
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