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  1. virtuaPAI

    Does Dimensions Tell us much about DoA5 gameplay? DOA5 Press Event!

    -Lmao, this is what I told Sorwah on Aim. You know what is funny, even though Doa4(X05 build) was being played by scrubs, we did see a lot of new moves and properties....sigh....it looked like Doa3.1 on crack. I wish I could go back in time and assassinate Itagaki before he allowed the vf...
  2. virtuaPAI

    DOA5 Is "Not Looking to be a Technical Fighter"

    -This speak volumes. Doing so will lead the developers to believe Doa4 was sufficient at being a competitive fighter. In fact, Doa4 was not even sufficient being a casual fighter(missing many of the bells and whistles that were in Doa2u). It doesn't hurt to voice our concerns with the direction...
  3. virtuaPAI

    Happy Birthday Mr. Wah.

    -Lmao, than I must be way past my prime being 28. I cannot believe I have been apart of this community for 10 years. Time just flies by.
  4. virtuaPAI

    Ask Team NINJA

    -I like that concept. Maybe when you do an attack that is at disadvantage, you recoil back. Or when you do an attack that gives an advantage your opponent recoils back.
  5. virtuaPAI

    Ask Team NINJA

    -While "basic non command throws" are escapable, leifang's :F:+:P::Pause::F:+:P: is not a basic :F:+:P: throw. 1. :F:+:P::Pause::F:+:P: is a combo throw. 2. The user have the option to fake out an opponent by only entering the initial throw and follow up with something else. 3. The user can do...
  6. virtuaPAI

    Ask Team NINJA

    -I didn't respond right away because I thought the other guys did very well in their response towards your claims. However, Let me explain why Busa's Izuna Drop should(could) have the 1st part escapable and make sense. Like it has been stated before, there are distinct difference between the...
  7. virtuaPAI

    Ask Team NINJA

    LMAO....I can say that even with us bickering about necessary gameplay changes/alterations/expansions, we are the only Doa site that have this much gameplay discussions going on. ;)
  8. virtuaPAI

    Team Ninja Twitter

    -They finally fucking get it(at Least Shimbori-san). It's not just the hold's in themselves, but how the whole game interacts with each of the "triangle" elements.
  9. virtuaPAI

    Ask Team NINJA

    -Lol, I like you Raansu. You get exactly what I am saying. I am not suggesting they make the grapplers Ninja like, but give them their due. They specialize in grappling techniques for goodness sakes. By right they should have advantages over non grappling opponents. IMO, it is perfectly fair for...
  10. virtuaPAI

    Character Customization

    -I have been staying out of this debate, and I can no longer(here is why). Create a character is a great Idea "IF" the developer can manage implementing it without it taking away from other aspects of the game. For fighting games, it is more a hindrance than an advancement. Like Rikuto have...
  11. virtuaPAI

    Doa5 Stage Particulars!

    -LMAO, I know you very well sir!
  12. virtuaPAI

    Doa5 Stage Particulars!

    -Well, If I really do know what Rikuto was thinking(I Know the guy longer than anyone else in the community), he was referring to how this tactic will result into another one of those "Triangle-esque" trade-offs where players will be doing more guessing based tactics instead of using refined...
  13. virtuaPAI

    Doa5 Stage Particulars!

    -It is fun. As many know I was given the title "Doa Scientist", and It brings me great joy to break the game down. If I can't even speculate(or put the thoughts out in the universe), It saddens me....need to grasp on to some hope that is left ;) ;) ;) ;) -We need fake-outs(feints) for...
  14. virtuaPAI

    Ask Team NINJA

    -I agree. maybe they can add more sabaki's into the game. Different properties depending on the character using it. Some Characters could probably get a 2in1 that leads into a setup(for potentially more damage than your every day DH), Some can lead into special stumbles that can only be SE out...
  15. virtuaPAI

    Doa5 Stage Particulars!

    More environmental use Addendum: -A list of "environmental special Arts" become available, doing slightly more damage along with providing more available setups/strats than what their typical move set provides. Bayman, Christie and Leon being mercenaries can maybe use obstacles (like...
  16. virtuaPAI

    Doa5 Stage Particulars!

    -I concur. We think alike....must have something to do with what we see as competitive worthy contributes. They should take the stage interactivity further by giving the cast a plethora of environmental interacting moves and tactics. The 5 or so per character seems very weak for a series that...
  17. virtuaPAI

    Doa5 Stage Particulars!

    -What you state so far makes perfect sense except that Doa4 was a poorly designed game that provided no tools to properly utilize such mechanics(any mechanic that deviated from the triangle system truthfully). I am not worried about the power blows in themselves....they would be akin to getting...
  18. virtuaPAI

    Doa5 Stage Particulars!

    -Since we were off topic in the other thread, here is a brand new begging of another. Back to the subject at hand, I really do not believe there will be any of the randomness that we found in Doa4 with the likes of moving danger zones. With DoaD, we seen that they took that "feature" out and...
  19. virtuaPAI

    Character Customization

    Thought I was there as well.
  20. virtuaPAI

    Guessing and "Competitive Advantages"

    I will add, give the cast character specific tools that will allow them to excel in different areas of the game to pre doa4 levels(even more so). So that each character will be distinct and not focus only on the triangle system...in fact, allow players to use other subsets of the game to a...
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