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  1. Jefffcore

    Dead Or Alive 5 Patch Changes

    Jab = 10i, Standing k = 13i 6p = 12i, 6k = 14i 2p = 13i
  2. Jefffcore

    [Oct 13, 2012] T13: Toronto Series Championships (Toronto, Ontario)

    I'm gonna go over to his place and play some; he wants a rematch.
  3. Jefffcore

    [Oct 13, 2012] T13: Toronto Series Championships (Toronto, Ontario)

    DOA5 Results: 1st Jefffcore 2nd Angryworm 3rd Force of Nature 4th Nanhoudrops 5th Robo Joe 5th Inochinagi 6th TTT Tee-Vo 6th Tommy bogarf 7th S-blade 7th Justice
  4. Jefffcore

    "Okay! Ready any time!" The Mila Video thread !

    The combos would be the same.
  5. Jefffcore

    So whats the next tournament you are going to? Not trying. Going

    In Canada? Today: T13 In the States? I have to wait till next year, I wont have my passport till December.
  6. Jefffcore

    Dead or Alive Online Patch

    The dragon gunner doesn't beat 95% of your move list. If you're at disadvantage it just beats whatever it has time to, and if you're not it wont stop anything. If you're at neutral you'll beat it with simple attacks. Should be using it when you think someone is gonna hold or SS, making this...
  7. Jefffcore

    Dead or Alive Online Patch

    His damage is way to easy to get. Other than that he's great.
  8. Jefffcore

    Low holds should not beat standing throws.

    Pun intended?
  9. Jefffcore

    Zack in DOA 5

    He's talking about DOA5.
  10. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    I don't use 8k or F+K, I don't like making a habit of knocking people really far away unless the damage is worth it.
  11. Jefffcore

    "Okay! Ready any time!" The Mila Video thread !

    Keep stopping it then. You'll win. You should be trying to set them up, it's the most guaranteed damage you get. You should want them to know you're trying to set it up so they try and stop it. Then when you know they're trying to stop it, you have an answer.
  12. Jefffcore

    "Okay! Ready any time!" The Mila Video thread !

    Someone will do something until you stop it and force them to change. That's what yomi is, and that's how you play fighting games. The challenge is reading your opponent and beating them, not what attacks you do or don't do. Going for a combo is also part of yomi. If someone's just throwing...
  13. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    - You could also do ppp, pp6k and go for CB on Heavy weights, rather than knocking them across the screen. - I didn't realize until yesterday that Mila has a 3rd attack when her mount is broken, so I'd say let people break the last hit and make them guess p, or 2p. 2p is her 1p from standing...
  14. Jefffcore

    Grapple Options.

    If you`re the defender, press A (or whatever your throw button is) before the attacker.
  15. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    P+K might be a true mid, now that I think about it; it's really slow though. I had thought about using it for whiff punishing because it offers a sit-down, but it wouldn't be easy.
  16. Jefffcore

    "The Sweetest Sting" Mila's Top 10 Moves

    I didn't read it right, I was thinking 4H+K when you said 6. Yeah, it's a launcher on NH and CH. Any guarantee's are dependant on how high you're launching.
  17. Jefffcore

    "You'll never be alone again, Mathilda." [Mila General Discussion]

    No, you're right, a true mid is a mid that can't be crushed. She doesn't have any.
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