I also find this tech makes his 3P+K fantastic again, since you can buffer the 46P the same way as a 2P, so essentially the only risk you have is getting held after landing a 3P+K. But as with all things Akira, it requires heavy execution. Nice find, DB.
It's not easy to do, at the beginning I was only getting palm or 23_6P, it does work though, 46P is still 2 frames slower than 66P though, so you have to use it sparringly.
I was messing with 632146P as well, that's the input I use for Jann Lee's instant Dragon Knuckle, it works as well, so...
My favorite game is RE4, simply because it's a perfect game, not much else to say about it. I have played every version of it to date, and every single time is as fun as the last.
Aside from that, RE Remake and RE2 are pretty damn good as well.
I saw a dude run out of a covenience store the other day just because he found a high CP Scyther, lol. Another day I saw another dude literally stop in the side of the road with his two kids to catch something, lololol. You even hear stories of people in bikes going up and down the same street...
I see JL as either Joe, Shingo or Shen.
Rig is definitely getting Kim.
Bayman and Leon are totally getting Ralf and Clark respectively.
Zack could also get Joe, Heavy D, Lucky, Duck King or even Mr. Big.
Brad could be either Jhun or Chin.
Hayate is definitely getting Andy.
Ein could get K', Ryo...
And 2. Like @Cr!msonWarrior says, the first 25 frames of startup are all frames where JL is running at you tracking your position, this often leads to situations where the move often retracks poorly timed SSs.
Jokes aside, there are two reasons why the DK has pseudo tracking capabilities. 1. The hitbox on the DK is massive, it even hits behind him, some moves with a lot of active frames (Minuet) are prone to being tracked because of this.
Always wanted to see Takuma go against Akira, and Terry against Jacky. Depending on who gets who in the KOF costume set, that dream could become a reality soon.