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  1. OSTCarmine

    Team Ninja Twitter

    nice. im hoping to see exactly what Lee can get up to this time around. even though i almost never main him he is definitely my 2nd favorite character in DOA
  2. OSTCarmine

    Team Ninja Twitter

    lol, one must face defeat with dignity. I have absolutely no idea if im going to do well in DOA5 or not. i have never played even 1 online DOA match in my life. im getting a high speed line installed in september SPECIFICALLY so that i can become a part of the online community. i could end up...
  3. OSTCarmine

    Team Ninja Twitter

    lol, not if I have anything to say about that! yeah, thats right... i said it! bring it Dogg!
  4. OSTCarmine

    Team Ninja Twitter

    like a true hero should
  5. OSTCarmine

    Dead Or Alive Apparel by Insert Coin!

    if they are not selling Hayabusa-style black leather tights then they can shove the rest of those clothes up a fat kid's chimney. idgaf. ninja pants or gtfo! who is with me?
  6. OSTCarmine

    Dead or Alive 5: Remaining Issues

    which is what i was saying lol
  7. OSTCarmine

    Dead or Alive 5: Remaining Issues

    apart from the VF characters he is the only character i have seen thusfar that can pretty much screw the stun system and still keep massive advantage. you should ask Rikuto though, he knows way more than me about Bayman. this is what i DO know. 1| More guaranteed setups for ground throws, Bayman...
  8. OSTCarmine

    Team Ninja Twitter

    no i dont think those teleports are safe at all, though i may be wrong. im also pretty sure that her 7K is unsafe on block, and continuing with the teleport does not help that situation. you end up behind your opponent, and recover fairly fast, but not fast enough. Ayane has a field day with...
  9. OSTCarmine

    Team Ninja Twitter

    i think the trade-off is fair. wall damage should be good, but juggle options limited slightly. Rikuto, your logic obviously makes sense, but i think it will put TOO much pressure on the player in the tight situation.
  10. OSTCarmine

    Dead or Alive 5: Remaining Issues

    oh you will notice them. the thread topics and comments regarding the stuff that still requires fixing in DOA may lead you to believe that its the same old song... its not. DOA5 is a different beast altogether. both online and offline DOA players are going to get a very fresh game, and its going...
  11. OSTCarmine

    Team Ninja Twitter

    agreed, that launcher he used was powerful as shit, pretty much one of the most damaging single hit launchers around. add the extended juggle plus the wall damage... it adds up. the damage Lee did there was absurd, yes, but also quite justified.
  12. OSTCarmine

    Team Ninja Twitter

    no, the range was fine. the combo out of the throw was just missed by the player. the high kick after the throw is unholdable, but the stun threshold is too far by that point, forcing a launch afterwards. makes sense, since that OH is super easy to get off and it should not allow too much...
  13. OSTCarmine

    Team Ninja Twitter

    okay... overall great news for both those characters. one of Lee's biggest flaws was how predictable he could be. also, guaranteed hits are ALWAYS a plus. i wonder if the stance can be cancelled into a SS, now THAT would be useful. I did not see him use his 4P+K backstep... wonder if he still...
  14. OSTCarmine

    Team Ninja Twitter

    lol, i think in general ppl consider you to be the grumpy gus of FSD... you kinda are. though i will agree with you thet rikuto probably read too much into that statement... the devs may do so too
  15. OSTCarmine

    Main Character

    ayane, ALWAYS
  16. OSTCarmine

    Team Ninja Twitter

    you guys are both wrong, the rock is teh best
  17. OSTCarmine

    Team Ninja Twitter

    thats not hulk hogan, hulk hogan is the one on the left. that's the black guy
  18. OSTCarmine

    Team Ninja Twitter

    i bet that mechanic sucked
  19. OSTCarmine

    Team Ninja Twitter

    lmao... fancy spear
  20. OSTCarmine

    Team Ninja Twitter

    lol, oh you guise
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