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  1. Rikuto

    "Do you like Pain?" DOA5U changes

    Bayman is as defensive as they come. You can go HAM, but you need to wait for the right moment and then go HAM.
  2. Rikuto

    Rachel General Discussion

    You can't step her or crush her. She has priority at range, and easy frame advantage up close. She can't be CH on her fast OH, and she can go into her OH from neutral or as part of her high jab string. She gets high damage and a reset from her throws if you try to hold her to death. She has...
  3. Rikuto

    Rachel General Discussion

    If you want to make a system change where that happens, that's fine. If you're going to make it a character thing, there have to be drawbacks. Rachel does not have drawbacks.
  4. Rikuto

    Rachel General Discussion

    It's advantage. You're doing it wrong. Why do you support this kind of shenanigans anyway? You prefer the concept of a character that rewards failure?
  5. Rikuto

    "Do you like Pain?" DOA5U changes

    In every single different version of DOA 5 I have played, including pre-release builds, Bayman has been a completely different character. My favorite version of Bayman was E3 2012. But after playing DOA 4 for so many years, there is literally nothing they can do to the guy to make him...
  6. Rikuto

    I give you all a mission.

    Find a use for WR :K:. This move, outside of power launcher relaunch, seems to have no practical use I can easily discern. I am looking for ideas of course. Show me what you got, people.
  7. Rikuto

    "Do you like Pain?" DOA5U changes

    Yes. It wasn't actually intended for Bayman I believe, but it is a system nerf to those particular kind of sitdown stuns. You can still launch immediately with 33P however. Next time I get the opportunity I will field my concerns over it as it feels unnecessary when they already boosted the...
  8. Rikuto

    How's the netcode so far?

    So I take this as a sign your connection is less than stellar.
  9. Rikuto

    Rachel General Discussion

    That's not even what makes her good.
  10. Rikuto

    Rachel General Discussion

    I'm not going to tell you why. The disease needs to be contained.
  11. Rikuto

    Rachel General Discussion

    And how does it make you feel to know I've been working to fix that?
  12. Rikuto

    "Do you like Pain?" DOA5U changes

    The front roll actually has some limited use I have found. If you put yourself in a situation where 9P is useful, condition your opponent to anticipate the followup as being slightly delayed. It is a super-high/mid crush so most matchups will respect it even when it is delayed. It's also...
  13. Rikuto

    Rachel General Discussion

    I have a hatred for any character that can apply unreactable pressure without earning the situation through any kind of effort or well-used opening. Not because it's overpowered, but because it leads to shitty unrewarding gameplay that nobody besides the guy picking up the paycheck can be...
  14. Rikuto

    Rachel General Discussion

    I could explain why she is broken, but I think it will be more fun to watch top 15 all be rachel at TFC. Unlike the rest of you scrubs, I am preparing for the storm. I am not going to help amplify it.
  15. Rikuto

    The NEW Stagger Escape System (the change)

    I honestly don't care either way. This is only unnatural to people who don't do it that way. If you guys have a problem with it, then I guess its your problem with it. Long as I can do it my way too, it's whatever.
  16. Rikuto

    Changes in DOA5U

    Proper application. Do an attack that is -6 or less. After it is blocked, then after a very slight delay, put out the parry. The way the frames work, you will catch everything except the absolutely slowest attacks on that hit level.
  17. Rikuto

    Changes in DOA5U

    If you were using parries properly at disadvantage the nerf will not effect you.
  18. Rikuto

    The Nomad Warrior(A Leon fact thread)

    :6::6::P::P: :4::p+k::P: (launch) :2::K::K: (CH only) :P::6::P: (NH only) :8::P::P: These are the ones im aware of, before we start going into things like Bounds and Guard Crushes and whatnot.
  19. Rikuto

    DOA5U: The score is in...

    Numerical reviews are pointless for any game. How can you "rate" a competitive electronic sport? How can you mathematically judge a piece of interactive art? You can't. Scored reviews are bullshit.
  20. Rikuto

    "Do you like Pain?" DOA5U changes

    Same type as a high jab does inside of critical where they stagger backwards briefly.
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