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    Community FSD Fighter of the Year

    I nominate Calibur Bladez. His dedication to consistently show up at tournaments, and placing each time should be awarded.
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    Momiji Combo Thread

    Combos using :4: :4: :p: :pause: :9: :p: :k: were posted earler, but it works really well after her air throw, and does the most damage I can find. - :9: :p: :pause: :p: :+: :k: :t:, :4: :4: :p: :pause: :9: :p: :k:, :3: :p: :4: :p: :p:
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    Balance Frame Pauses

    I keep becoming more and more dissatisfied with the pauses that are in this game after a character does a move on hit or on block. It is really ruining the fluidity of the gameplay. Examples: Helena 2f+k on hit - there is a slight pause that has probably caused the advantage on normal hit to...
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    Top 10 Helena's worst moves

    Bokuho is also an offensive tool, because Helena can not guard while in it. She is wide open to an attack, and someone who is smart will go for it. Bokuho is a very fast stance to go into (like ~5 frames), and teishitsu can immediately be activated while in the stance. She has a 19 frame low...
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    "This Will Be Fun!"-Power Launcher Ideas

    44p 4p works. 44p will put her in backfacing, and 4p will hit at a good height. follow it up with 33h+kk f, 3pk, 7k. To do the combo challenge one, you have to run to the other side after launch. Kinda stupid, because timing that perfectly is either a hit or a miss.
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    Helena in DOA5U

    9 (pause) P. Press up or up forward, and then while in the air, press punch. DOA4 was the last DOA where the whole cast had some form of a jumping punch.
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    Top 10 Helena's worst moves

    Sarah's P+K deflect was nerfed in Ultimate. It only gives her +1 on block now, and if it deflects a move, nothing connects afterward, unlike previously, where 6kk was practically guaranteed. The chances of it jumping over any lows was almost impossible in both versions. Either way, bokuho was...
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    Helena in DOA5U

    she used to have jumping punch until DOA5. Hers was especially useful because her arm would have further reach during her jump than almost any other character. It's a shame it's gone. It was highly effective against low wake up kicks. I remember in DOA 2, 3, and 4 when I would knock the...
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    Lets be serious here Alpha-152 needs to be banned.

    I voted no. some of her nerfs can be considered buffs, but if you practice on how to fight her, she isn't really a problem. (1) They nerfed her parry. If you anticipate getting parried, you can do moves that have quick recovery against her, get parried, and sidestep the hit. (otherwise she...
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    Dead or Alive 5 Ultimate: Helena

    Good post. pretty much sums up everything, except helena's fastest tracking moves were 6p and 7k in 5, not 1p. Overall it doesn't make a difference now, because 4p is an amazing tracking move, something i've always wanted since DOA5 first came out.
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    Helena in DOA5U

    I think it might be her Japanese collector's edition outfit?
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    DOA5U Sarah Critical Burst Combo

    Sarah has a new fancy critical burst combo that only works on light weights. The set up before the launcher only works on counter hit, and high counter hit. The juggle does the same amount of damage as her standard 8k, 1kk, p, 4pk4k, 7k combo.
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    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    Sarah has a new fancy critical burst combo that only works on light weights. The set up before the launcher only works on counter hit, and high counter hit. The juggle does the same amount of damage as her standard 8k, 1kk, p, 4pk4k, 7k combo. I hope you guys like it :)
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    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    I think that 2p was a fair nerf. Only VF characters had a 12 frame low on CH that allowed a follow up. but it still works near a wall if you follow it up with 44p :)
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    DOA5U Helena Combo Thread

    Wall combos give Helena many options in DOA5U. I don't know if any of you have noticed, but after certain moves that wall splat, Helena can do 66h+k to juggle the opponent. 66h+k works after the following wall splats (list is not complete) -9k -7p -6p+k -4ppk -33pp -33p4p -236pkp -4p2p...
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    Character changes and likes/dislikes..

    LIKES: - Dojo in tag (infinite tag combos galore) - Helena's 4p having tracking - Tokyo and heliport stages - Power launchers are amazing (I don't believe in comeback gimmicks, so I think PL should replace PB) - Alpha's nerfs - they are fair, yet she is still a really good character. Good job...
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    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    I am really hoping it is a glitch, but a part of me is saying that it isn't. Sarah's h+k k was +2 on block in DOA5, and it also had that weird pause thing. Now it is practically on everything. Did you also notice how her flamingo 1kk can knock the opponent out of a stun now once it reaches...
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    DOA5U Helena Combo Thread

    Now that Alpha-152 is in her own weight class (feather weight), the combos you can do on her can be hard to do, but can also do major damage. Here are some combos that can be done. BOKUHO THROW COMBOS (high counter hit damage) -9p4k, 4k, 4ppp (106 dmg) - This will probably be the standard...
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    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    On a side note, a cool combo I found is - 1k, 33h+k, 33h+k k f, 3pk, 6kk. It even works as a wall combo. Just replace 1k with a move that slams against the wall like 66k.
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    DOA5U "Come On, Let's Play" The General Sarah DOA5U Thread

    This is exactly the reason why I came to this thread. I saw this when I was playing, and I was really upset by it. After doing 3pk or 4k on block, she pauses for like half a second. It is the weirdest thing ever, and it completely ruins her flow and her amazing footwork. It's bad enough that...
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