DOA6 1.02 Patch Notes and Core Fighters Released

Team NINJA has released Dead or Alive 6: Core Fighters alongside the 1.02 update patch notes that fixes various bugs and makes adjustments to characters. Even though the full list of changes have been released by Team NINJA, fighters are strongly encouraged to share and compile any possible hidden tech here at FSD. New players can get involved with DOA by installing Core Fighters for free on any platform and will have plenty of options to learn the game and characters at their own pace.

For simply checking out DOA6 you get Diego, a new character, for free. Also included for free: Kasumi, Bass and Hitomi! Team NINJA picked a strong assortment of characters to start off your DOA6 experience that will properly teach you different weights/classes. Additional characters are 3.99 and can also be purchased in bundles with the story being sold separately for 20.00 as a fun optional add-on.

Team NINJA's generosity continues with the inclusion of DOA Quest (with 20+ brand new quests added in the update), all of the game and training modes plus levels are at your disposal for free! You can access DOA Central and buy costumes, explore the encyclopedia and even make music changes. Pretty incredible deal when Team NINJA and the community are just beginning with DOA6s lifespan and the official game only came out two weeks ago.

The new update adds Nyo-Tengu to the game stores, fixes issues with online modes, and also adds additional wedding costumes for purchase and game/character adjustments. Some examples are Leifang's Unshu guaranteeing attacks again, and it seems Mila can no longer juggle into machine gun from 4P anymore. What have you found from 1.02? Sound off in the forum!
 
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Comments

Raansu

Well-Known Member
Lutz, FL
Main Character
Hitomi
It's getting a little ridiculous at this point, I was willing to give them the benefit of the doubt and wait two weeks for them to iron out any bugs but now we have to wait an entire month for a feature any self-respecting fighting game comes out with at the START. It's like buying a car but having to wait a month before the air-conditioning starts to work, or buying a Battlefield game without Rush for the first few months. They put in all this effort into releasing DOA Quest and Core Fighters but don't even have the basic ability to PLAY WITH YOUR FRIENDS ONLINE in the game. They need to be held accountable.
Benefit of doubt? They flat out said at the beginning of the month to not expect lobbies till the end of March. I don't think you understand just how difficult it is to code a lobby system, and based on the screen shots they are doing something very much different than the standard lobbies.
 

Strangerinmytub

Well-Known Member
Cary, NC
Main Character
Kokoro
Benefit of doubt? They flat out said at the beginning of the month to not expect lobbies till the end of March. I don't think you understand just how difficult it is to code a lobby system, and based on the screen shots they are doing something very much different than the standard lobbies.
It's hard for people to take you seriously when you say you want to be a "serious eSport fighting game" when you can't even get lobbies into your game until a month after launch. They aren't reinventing the wheel, you don't need a Rosseta Stone to decipher the long lost art of lobby systems, they even had a lobby system in THE DEMO. I'm sure they might be dealing with unforeseen technical issues but it really hurts the games reputation and longevity when such a basic feature is missing for so long.

As for your point about them taking longer to make the "perfect" lobby system, it's better to implement an adequate solution now then wait and implement a perfect solution when it's too late. This issue isn't limited to just DOA6, a lot of the new "games as a service" stuff coming out is failing miserably because it doesn't matter if your game is amazing and perfect in a year's time because everyone will have lost interest and stopped playing by then. You have to keep people hooked past the first few weeks of release, and not having basic features like lobbies does nothing but drive people away.
 

NewWestFan

Well-Known Member
Premium Donor
Loganville Georgia
Main Character
Lisa
PSN ID
NewWestFan
I'm going to test tonight before I install from my season pass if I can purchase individual costume DLC with my HK account and then get it to install for my NA DOA6. I know PSN is huge on their regionlocking but I think I can find a work around.
 

Onryoki

Well-Known Member
Standard Donor
It's hard for people to take you seriously when you say you want to be a "serious eSport fighting game" when you can't even get lobbies into your game until a month after launch. They aren't reinventing the wheel, you don't need a Rosseta Stone to decipher the long lost art of lobby systems, they even had a lobby system in THE DEMO. I'm sure they might be dealing with unforeseen technical issues but it really hurts the games reputation and longevity when such a basic feature is missing for so long.

As for your point about them taking longer to make the "perfect" lobby system, it's better to implement an adequate solution now then wait and implement a perfect solution when it's too late. This issue isn't limited to just DOA6, a lot of the new "games as a service" stuff coming out is failing miserably because it doesn't matter if your game is amazing and perfect in a year's time because everyone will have lost interest and stopped playing by then. You have to keep people hooked past the first few weeks of release, and not having basic features like lobbies does nothing but drive people away.
Lobbies were never available in the demo, they were supposed to be.
 

human013

Well-Known Member
I was excited for the new intro and outros but what they added was a huge letdown. At this point I only care about the input lag reduction for PS4.
 

Raansu

Well-Known Member
Lutz, FL
Main Character
Hitomi
It's hard for people to take you seriously when you say you want to be a "serious eSport fighting game" when you can't even get lobbies into your game until a month after launch. They aren't reinventing the wheel, you don't need a Rosseta Stone to decipher the long lost art of lobby systems, they even had a lobby system in THE DEMO. I'm sure they might be dealing with unforeseen technical issues but it really hurts the games reputation and longevity when such a basic feature is missing for so long.

As for your point about them taking longer to make the "perfect" lobby system, it's better to implement an adequate solution now then wait and implement a perfect solution when it's too late. This issue isn't limited to just DOA6, a lot of the new "games as a service" stuff coming out is failing miserably because it doesn't matter if your game is amazing and perfect in a year's time because everyone will have lost interest and stopped playing by then. You have to keep people hooked past the first few weeks of release, and not having basic features like lobbies does nothing but drive people away.
What does lobbies have to do with esports? They put a lot of focus into the massive changes to the games core mechanics. Also, the demo didn't have lobbies in them. If they had an "adequate" solution they probably would have pushed on with it, but according to Manny the lobbies were unplayable. Coding is hard dude. Its not a flip of a switch and they are on a brand new engine.
 
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Strangerinmytub

Well-Known Member
Cary, NC
Main Character
Kokoro
What does lobbies have to do with esports? They put a lot of focus into the massive changes to the games core mechanics. Also, the demo didn't have lobbies in them. If they had an "adequate" solution they probably would have pushed on with it, but according to Manny the lobbies were unplayable. Coding is hard dude. Its not a flip of a switch and they are on a brand new engine.
My bad about the demo lobbies, I heard from someone that they were in there but I was misinformed.

I'd imagine being able to play against certain players and having basic fighting game functionalities has a lot to do with making your game viable for eSports. I get that game development can be hard and time constraints are a bitch but I'm tired of people treating DOA like a joke fighting game. It feels bad hearing people laugh at DOA6 because "it doesn't have lobbies" and "you can't play with your friends", but I can't say anything because they ARE RIGHT, how can anyone take this franchise seriously when something so core and integral to any fighting game is completely absent for weeks after release?
 
It's insane to release the f2p version without lobbies. INSANE! This is for casual players who don't follow game news, the majority of them will think that there will never be lobbies! This is doubly bizarre if they think they will have them running by the end of the month. I mean whats the rush? It seems like they are sacrificing DOA in a attempt to get there earnings up before the end of the quarter.
 
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