The smaller window is insignificant. It really doesn't change much at all and needs to be smaller before a difference can really be seen.
What you really mean is a lot more "guessing" being gone... which isn't even really the case because there's still a ton of guessing in the game.
Basically, you want to be able to get out of any situation. Instead of a get out of jail free card, why not just improve your skills at the game so you don't get yourself into those situations as much? You don't like the fact that you can't counter on the ground, why not improve your defense so you don't get knocked down as much? Not to mention you still have invincible wake-up kicks on the ground.
As does mine. You need to get better at the game because most of your complaints are not actual complaints. They are a result of your lack of skill in DOA5. Again, I'm not trying to be mean, but it's clear that your issues are not issues high level players have with the game. It's because they are non-issues once you reach a certain level of skill.
Okay, here's the issue i'm seeing.
You say "you just need to get better at defense", but why is it that offense gets to be babied, while defense just has to suck it up? I liked previous games because there was more of a balance.
If I tell people they just need to get better at offense, they blow a gasket and start going off at how OP countering is because they can't just mash their way into combos.
I mean, if offense gets a "Put me in jail for free" (guaranteed damage), why shouldn't I get an equal "get out of jail free" card?
Also, no, i'm not talking about any "guessing". I hate people trying to use that word as an excuse to discredit countering, as if that same logic doesn't also apply to offense.
Not trying to be overly aggressive, just really ticked off right now for IRL reasons, so excuse any blatant hostility.
I'm not asking for defense to be favored, i'm asking for offense to stop being so favored and both to be balanced. It should be 50/50 of offense and defense. I am good enough at my defense to get around all this,but it still doesn't excuse the fact that defense is at such a disadvantage compared to past DOAs.
All i'm saying, is, please don't just say "get better" when me getting better does nothing to solve the issue that offense basically got buffed while defense got nerfed, leading to, like I said, a huge lack of depth because people now disregard defense in favor of just rushing in.
It just reminds me, in another thread, somebody was complaining how they hated it when their opponents back up, do hit and run, back up, take their time, and they get frustrated and prefer rushdown. Only reaction I could give was "welcome to the world of actual fights. Rushdown is a very poor idea in a real fight, and you never want to be the one to make the first move." In past DOAs, this was still somewhat true, lending itself towards being like an actual fight. Now? Nope. I see people constantly just shuffling into my stomach before the match even starts due to the changes favoring offense over defense.
My skill level doesn't change or affect that. I can punish people all day long, perfectly counter, and they will keep just rushing in, again, due to all the changes, as they know that their reward, should they do it, far outweighs all the risk and punishment they get.