Not even close lol...
how has the core of the game really changed?
Not even close lol...
Crap here it comeshow has the core of the game really changed?
I have my popcorn and drink ready.how has the core of the game really changed?
how has the core of the game really changed?
I like DOA 5 but dead ass this is the only game where I am afraid to do something when I have frame advantage.
But not a fan of the flaws thats been irritating us since SeptemberI'm a fan of what doa is.
So am I... It's too bad they stopped making games after the third one.I'm a fan of what doa is.
Why the hell isn't Karin in the new SF games...
1) The active window of the holds decreased.how has the core of the game really changed?
Well, I see you main Mila, and although I don't see her criticized so much on the boards, I get it constantly online while playing her, though I never got anything negative when I had played Hayabusa. She's different, and often requires a different approach to attack her and defend against her. Most aren't really used to it and fall for the same tricks over and over again, and then they call the Mila player a spammer, or cheap character for punishing them constantly.
Between DOA4 & DOA5 I'm pretty sure that every member in this community prefer DOA5, so apparently, we're happy that TN made a new DOA sequel superior than DOA4 . Besides, we're just spoiled from playing/watching DOA 3.1 lol.I haven't seen one post answering my question. I just have a "you're afraid to attack from frame advantage" and "DOA3.1" comparison. Which I'm sorry to say , but rather DOA3.1 is more competitive or not means nothing considering that DOA3.1 isn't relevant. Only like five people played the game and no one really know anything about DOA3.1 but those "five" people. DOA3 no one played competitively in general to care.
The problem I have with this community is I go out my way to want to support this game, and travel for it even though there are a lot of better things I can be doing, but yet I'm here trying to get more players involved..etc And yet all I can do is see this game being bashed by there own players. It's a sad sight to see really and I don't see how that supposed to make the game, or it's scene get any better and grow. I'm not saying DOA5 is perfect. I love it for what it is and want the community to build and I feel people need to get over with what there problem is with the game. At this point you might as well save your complaints for DOA6 because I don't see a lot of people wishes being made in "DOA5" except for the obvious things. They're not going to redo the system for a game already out in the form of a "patch".
It's at the point where really no die hard doa fan has no place to go because even by your follow players you still hear the "this game sucks" constantly. Then those same people b*** about people not traveling. This whole community is bipolar.
Shadow, I'm a beginner, and I'm not the most strat-savvy person around, but I'll try to muster up the guts to answer your question anyway.
1) The active window of the holds decreased.
2) Instead of merely slamming to the wall, the opponent's feet are pretty much off the ground and fall forward, making them more susceptible to additional wall hits without worrying about the opponent using a hold. Furthermore, the opponent cannot hold if both feet aren't planted on the ground, save for listed unholdable stuns. I dunno in detail how different this was from DOA3.1, but the way the opponent takes the first wall hit is pretty different, as if akin to the VF series.
3) Critical Bursts open up opportunities for guaranteed hi-counter launches, some easier than others. Furthermore, it leads to a guaranteed Power Blow, which depending on the environment and the character's strengths, can be an advantage.
4) A lot of strings for many characters now transition to other strings, expanding more mixup options - and for some, even combo extensions - for many characters. (i.e. Christie's JAK-off stance, Kasumi's teleport strings and Splash ability, Lisa's Carrera stance cancels, Helena's blenders, Jann Glee's Dragon Cancels, Leifang's "invisible shields", Hitomi's punch parry transitions, etc.)
5) Open stance positioning is one other factor into how certain stuns work.
6) Apart from a minor damaging area in the Temple area, there are no stairs.
7) Cliffhangers are new, but this guessing mechanic only exists in two stages. But it's nice to know it's there for the sake of spectacle.
This is all I can tell you in my own words. If I made a mistake, screw that. At least I tried.
I haven't seen one post answering my question. I just have a "you're afraid to attack from frame advantage" and "DOA3.1" comparison. Which I'm sorry to say , but rather DOA3.1 is more competitive or not means nothing considering that DOA3.1 isn't relevant. Only like five people played the game and no one really know anything about DOA3.1 but those "five" people. DOA3 no one played competitively in general to care.
The problem I have with this community is I go out my way to want to support this game, and travel for it even though there are a lot of better things I can be doing, but yet I'm here trying to get more players involved..etc And yet all I can do is see this game being bashed by there own players. It's a sad sight to see really and I don't see how that supposed to make the game, or it's scene get any better and grow. I'm not saying DOA5 is perfect. I love it for what it is and want the community to build and I feel people need to get over with what there problem is with the game. At this point you might as well save your complaints for DOA6 because I don't see a lot of people wishes being made in "DOA5" except for the obvious things. They're not going to redo the system for a game already out in the form of a "patch".
It's at the point where really no die hard doa fan has no place to go because even by your follow players you still hear the "this game sucks" constantly. Then those same people b*** about people not traveling. This whole community is bipolar.
This probably means you haven't played any game with dragon punch in it.
It's kind of funny that it's a complete repeat of DOA4; i.e. the prototype version being better than the final.It doesn't help that the problems were partially fixed back at E3, but returned to their DOA4 state by the time the game released. If we had gotten some variant of the E3 build I think people would've been a lot happier.
It's kind of funny that it's a complete repeat of DOA4; i.e. the prototype version being better than the final.
Would you be willing to go into detail on some of the things that were better in the E3 build? Would that warrant a new thread? I'm kind of curious and can't for the life of me remember much now.
This probably means you haven't played any game with dragon punch in it.
Call me crazy, but those still don't describe how it got "worse" at all.