GodlyHades
Active Member
Well that Mid better guardbreak since they took away some of our guardbreakers lol I wish we had more gameplay of it since it comes out next monthNope, just the WR H+K and the mysterious new mid P mentioned above.
Well that Mid better guardbreak since they took away some of our guardbreakers lol I wish we had more gameplay of it since it comes out next monthNope, just the WR H+K and the mysterious new mid P mentioned above.
It won't, seeing as it looks to be a decently safe/quick.Well that Mid better guardbreak since they took away some of our guardbreakers lol I wish we had more gameplay of it since it comes out next month
It won't, seeing as it looks to be a decently safe/quick.
In general it seems Ryu's punch strings will consist of PP4P2P/4P2P and 33T mix-ups, seing as 4P2P seems to be + on NH now.
Master posted a list of changes for Hayabusa somewhere a couple of weeks ago. Does anyone know, where? I can't find it anymore
weeks ago? the only one I know of is the E3 changes which he posted on DoAW
9k has the hard knock down like hayates p+k move so hayabusa can no longer do qcb p into 9k anymore which usually guaranteed 6p. He still gets follow ups though just like everyone else.
weeks ago? the only one I know of is the E3 changes which he posted on DoAW
Hayabusa: currently has a new low throw into izuna drop. 33+throw which looks identical to his advance low punch hold.Has a new while rising handstand looking move that is a 3in1 it seems since it hits so fast but doesnt seem as powerful as his triple kick attack. Its done WR,f+k which can sometime be annoying if you want to get 4f+k after a crouching attack but there has been ways to avoid this since doa2 so it will take some time to get used to. Its unsafe.Hayabusas 3f+k no longer guard brakes and is a new animation that hits you twice now. Also unsafe even in string aka 4pk.Because of the new kick animation after the move mentioned above hayabusa can no longer do that string ender against wall bounces on most characters.Triple kicks has a new ender for mix up which is now f+k,k,p. its a mid punch. I believe its unsafe since the kick ender is still a guard break and mostly safe.Hayabusa has somewhat of a front flip cancel for some moves now. He can do WR, handstand into 9p to cancel out of the last animation. He can also do it from 4f+k and sidestep k. I believe there might be one more he can do it from but currently cannot remember.Advance mid kick hold is allowed in stun and believe all characters can do that now.9k has the hard knock down like hayates p+k move so hayabusa can no longer do qcb p into 9k anymore which usually guaranteed 6p. He still gets follow ups though just like everyone else.
Ive never seen Hayabusa's Handtsnd skills before besdies the handstand throw. Is there a video where I could watch it?
Well, those videos aren't mine, just some random ones I found on YT.Brute should me an mod. Just sayin. XDD
Fans speculate it was a message from Hayate asking for Ryu's aid in the upcoming assault on DOATEC in DOA4.That was a badass storyline in the first video, I wonder what that scroll said.
They're not about speed, they're about mix-ups. For example, PP2K into hand-stand is a way better mix-up than his current PP2K move.Now back to the handstands: They look useful like brad's but idk if we will be able to unleash them quick against fast character like christie, koko, etc,.
Well, those videos aren't mine, just some random ones I found on YT.
Fans speculate it was a message from Hayate asking for Ryu's aid in the upcoming assault on DOATEC in DOA4.
They're not about speed, they're about mix-ups. For example, PP2K into hand-stand is a way better mix-up than his current PP2K move.
Yeah. It's his 1K (that stupid low poke that leaves him negative on normal hit and can transition into ongyoin or the charged P guard break).LOL Ryu had a PP2K XD?!!?! Thought only Hayate did XD.
Or hold the third punch. Y'know, the third hit the the string. The third hit in punch stings usually being a mid P so people gradually start to just mid P hold on third hit on reaction? Still useful for Izuna baits, but y'know.From the looks of it, the third punch in 3PPP doesn't cause a knockback anymore, which means that string on counter hit should leave the opponent at threshold unless they have some insane reaction speed and can hold the seccond punch.
Or hold the third punch. Y'know, the third hit the the string. The third hit in punch stings usually being a mid P so people gradually start to just mid P hold on third hit on reaction? Still useful for Izuna baits, but y'know.
Also, that was revealed some time ago.
That's a natural combo? Damn, I never knew. Always free-cancel the third hit to keep up the stun, lol.Third hit is unholdable if the second hit connects (unless they nerfed it of course, lol)
That's a natural combo? Damn, I never knew. Always free-cancel the third hit to keep up the stun, lol.