Doa revolves around using the stun game to your advantage and guessing between a mid punch, mid kick, high, low, grab, or low grab. Once you get stunned, there is no way to get out of it aside from guessing. Unfortunately you seem to understand that no other fighting game goes by a stun system except doa. Instead you continue to compare skill levels of different games such as chess and sports which not only go by a completely different set of rules, but barely have anything in common with fighting games in general. The only thing you are really saying all these different stuff have in common is that they are competitive. You continue to disregard other people's take on things when they have actually researched this stuff on their own whereas you just deny them just for the sake of doing it.
No I understand perfectly that I'm playing DOA and if I want to play something else then I will.
But I like DOA - and I like Tekken, and VF, and SF, and KOF. . .and I like Fighting Vipers, and Rage of the Dragons, and Evil Zone. . .but I really don't like Rumble Fish and I don't like Killer Instinct Gold , so I don't play them.
The fact is and I've been saying it for a long fucking time, if you want DOA to play like everything else then go play everything else. DOA is its own game and if you're this annoyed by the core concepts of the series then you should probably think about packing it up.
And if you can't see the similarities between video games and other types of sports. . .well, they have these things called buses and they come in all kinds of sizes - find one that closest to the size of your brain and get on it.