Gentlemen. Armstrongs. Bass Bottomers.
Bass
needs a quick standing 2P.
At least i12 frames. Currently, he doesn't even have a crouching 2P, so his standing 2P clocks in at i17. He simply can't do anything to players that know how to continuously pressure his slow ass. You know sidestepping just isn't going to work often against characters like Kasumi, Ayane, Helena, Sarah, Leifang, Hitomi, etc., It doesn't help that some characters have high crushes, so that renders Bass's quickest attack "hell stab" (

+

) useless against most.
Not enough people punish using throws with Bass anyway. I can understand
why. It can prove difficult when every character can string delay and free cancel, leaving them in the safe negative range in their string once they begin pressure. Then they can always stop striking while you stand there and block, hanging on for dear life, and throw you. (P,P, 6

+

anyone? lol)
If throw breaks are implemented, then he definitely needs it, because starting his offense would be that much harder.
But I think its deeper than that. I think everyone needs a universal 2P that gives advantage on NH and CH, but no critical stun. This 2P should only hit opponents that aren't guarding to merit how quick this attack is. Yes, give it the "special low" attribute. Universal 2P is utilized beautifully in VF5FS, and to most peoples' surprise, TTT2 as well.
What do you guys think?
I also think there should be more character movesets that emphasis on "while rising" commands to bring in moves that launch and stun on normal hit/counter hit from crouching, but these moves would of course be linear and sidesteppable. I'd love to see more low crushes as well.
Edit: Sorry I didn't specify that this 2P should obviously avoid highs.