dawnbringer
Active Member
(Though I'd think Helena is a terrible sub-main pick.)
Interestingly, before finals both Mamba and E-Mann started sets with non-Helena, then switched to Helena and never changed back. Looks good for a sub.
(Though I'd think Helena is a terrible sub-main pick.)
There's also recovery frames from a whiffed 6p.
I would not say Mamba subs Helena. Order isn't the concern per se at all.Interestingly, before finals both Mamba and E-Mann started sets with non-Helena, then switched to Helena and never changed back. Looks good for a sub.
I would not say Mamba subs Helena. Order isn't the concern per se at all.
That won't be very difficult, all that needs to be done is to find an attack for each charcater that causes a hard knock down and can be used on an airborne opponent and BAM! There goes wake up kicks.I'd say more characters should get viable force techs instead (or people should find them in the lab, since they probably already exist). Although I haven't seen uncounterables in this game yet, maybe they "fixed" that? I would actually like to see it back in if so. Lets make getting hit be that painful.
I would not say Mamba subs Helena. Order isn't the concern per se at all.
Helena isn't really a common sub either. I see more Jann's, Kasumi's, and Ayane's than anything.Helena is the female Hayate. Not overwhelmingly common as a main, but one of THE most common sub-mains. Shadow and Blasian for eample.
But even so they are plenty of mains. There's this one A-rank guy I keep seeing everywhere. Name starts with an "A" and there's in "r" in there somewhere, too. Anyway, I don't remember names too well, but just duck into a lobby for a while with A-S rank players and you'll start seeing them.
Point being, these were two people who used her primarily (I think) and came in using all of the nuances. That doesn't mean she's good to kinda get a base read on and then have in your pocket. You really need her options down to play her decently. There are characters you can get more out of faster.I did not mean that Mamba subs Helena. I meant that Helena may be good for a sub, based on her performance.
Point being, these were two people who used her primarily (I think) and came in using all of the nuances. That doesn't mean she's good to kinda get a base read on and then have in your pocket. You really need her options down to play her decently. There are characters you can get more out of faster.
I'd say more characters should get viable force techs instead (or people should find them in the lab, since they probably already exist). Although I haven't seen uncounterables in this game yet, maybe they "fixed" that? I would actually like to see it back in if so. Lets make getting hit be that painful.
Manny told me they 'fixed' it by making the first frame of recovery from tech be invincible regardless of what you're doing. I could have misunderstood but basically the unholdables are removed from the game.
You can go and check in training mode that she has advantage in both cases.
That won't be very difficult, all that needs to be done is to find an attack for each charcater that causes a hard knock down and can be used on an airborne opponent and BAM! There goes wake up kicks.
Really, what is the advantage exactly?
She's +6 on hit, +24 would be bonkers.
i think they said 23 on stream?How many people showed up to DID¿