Dead or Alive 5 - Known Bugs/Glitches

phoenix1985gr

Active Member
Hi,

I'm not sure whether this has been addressed or not, but I have experienced a problem with sidestep input. The thing is, that even though I got it set as :2::F+P+K: or :8::F+P+K:, then the game tends to switch between that and the :2::2: / :8::8: input at random. This is pretty annoying, because then the usual input that I use would result in a single punch instead of the sidestep. I've had that on numerous occasions, especially during longer on-line sessions. It just switches without any warning and is so annoying... Has anybody else had it as well?


Yeah unfortunately its one of the most common ones if not the most common bug/glitch... Although before the patch it was much worse...
 

HiguraShiki

Active Member
We live in an age where things that arent susposed to be can be fixed without a full retail release.
If an FPS has a glitch that lets you switch guns too fast, its fixed.
Are you fucking serious? For the longest, Modern Warfare had reload canceling. Where you cancel the full animation of reloading by sprinting the second the clip goes into the gun. Also the same for bolt action rifles. You can cancel the bolt action reload animation by sprinting, even for a split second. Essentially you are cutting the reload time by a significant amount. As a matter of fact, it is in no way realistically possible for you to reload a gun IRL like that. That is a glitch, do you see Infinity Ward patching it out? No.
Just goes to show that the only reason you want it patched out is because you just don't like it and are finding excuses to compensate for you not being able to handle a loss.
 

DR2K

Well-Known Member
Sometimes good things happen by accident.

Who is it good for? Because I can assure you no one smiling and going, "Good job Team Ninja" when you're fighting a character that's cheating the ground game and exploiting the movement system in general.
 

HiguraShiki

Active Member
Who is it good for? Because I can assure you no one smiling and going, "Good job Team Ninja" when you're fighting a character that's cheating the ground game and exploiting the movement system in general.
No one is smiling when they get their ass handed to them by a Jann Lee player that lands an inescapable sit-down stun on them leading to a CB. Do they say "Good job Team Ninja for making this character have ridiculously good tools"? And that is "playing fair" by most peoples standards.
Just because you don't like something doesn't make it broken. I don't like the fact that one character is exploiting an inescapable CB opportunity that almost no other character has which in turn leads to losing half HP, but what can I do about it?
 

Jefffcore

Well-Known Member
Who is it good for? Because I can assure you no one smiling and going, "Good job Team Ninja" when you're fighting a character that's cheating the ground game and exploiting the movement system in general.
Back-dashes are all the same thing.

It's another mechanic, it adds depth.
 

DR2K

Well-Known Member
No one is smiling when they get their ass handed to them by a Jann Lee player that lands an inescapable sit-down stun on them leading to a CB. Do they say "Good job Team Ninja for making this character have ridiculously good tools"? And that is "playing fair" by most peoples standards.
Just because you don't like something doesn't make it broken. I don't like the fact that one character is exploiting an inescapable CB opportunity that almost no other character has which in turn leads to losing half HP, but what can I do about it?

Jann Lee isn't breaking the rules of the game when he does what he does. When your character twitches like they have down syndrome and glides off screen that would make any Marvel character jealous, it not only looks stupid and gltiched, it changes the entire rule set in the game.

Some people like their shit broken and pointless and just want to leave everything dumb as is, but when Team Ninja rebalances the game(it's much needed) things like this need to be addressed.
Back-dashes are all the same thing. It's another mechanic, it adds depth.

If i put a layer of icecream on top of layer of chocoloate on top of a layer of shit, the last part makes it deeper, but I sure as hell don't want it in my mouth.
 

Jefffcore

Well-Known Member
Everyone needs to stop complaining about everything and actually get good at the game. (There's nothing wrong with Helena, either)

It's not some broken mechanic that makes characters Gods, learn how to control space better.
 

DR2K

Well-Known Member
Everyone needs to stop complaining about everything and actually get good at the game. (There's nothing wrong with Helena, either)

It's not some broken mechanic that makes characters Gods, learn how to control space better.

Cool, but glitches should be removed from the game not kept because it makes a few players win easier.This has little to do with depth or learning the game, glitches take away from that or force players to play around them.
 

HiguraShiki

Active Member
Cool, but glitches should be removed from the game not kept because it makes a few players win easier.This has little to do with depth or learning the game, glitches take away from that or force players to play around them.
In that case, all forms of backdash canceling should be removed from every 3D fighting game according to you guys.
 
  • Like
Reactions: d3v

dawnbringer

Active Member
I'm not sure whether this has been addressed or not, but I have experienced a problem with sidestep input. The thing is, that even though I got it set as :2::F+P+K: or :8::F+P+K:, then the game tends to switch between that and the :2::2: / :8::8: input at random. This is pretty annoying, because then the usual input that I use would result in a single punch instead of the sidestep. I've had that on numerous occasions, especially during longer on-line sessions. It just switches without any warning and is so annoying... Has anybody else had it as well?

I use :2::2:/:8::8: for side step and never had this problem. If other people can confirm that this setting is indeed safe you can switch over to it until the problem with your favourite side step input is resolved.
 

d3v

Well-Known Member
Jann Lee isn't breaking the rules of the game when he does what he does. When your character twitches like they have down syndrome and glides off screen that would make any Marvel character jealous, it not only looks stupid and gltiched, it changes the entire rule set in the game.
It doesn't change the rules when it's those exact same rules (the game's code) that allows them the first place.

The fact that you seem to subscribe to some nebulous arbitrary set of rules only labels you as a scrub. To quote from Sirlin's book:
A scrub is a player who is handicapped by self-imposed rules that the game knows nothing about. A scrub does not play to win.

EDIT: Quick excerpts from former EVO founder Seth Killian on tech the devs never intended to be in (in this case, infinites)
I take them as a necessary sign of a good game, because what it suggests is a certain amount of creativity and a certain amount of freedom to do things that the developer didn’t intend. That’s one of the best things about a combat system.
 

DR2K

Well-Known Member
I've seen Sirlin's balance choices first hand for SF2HD, pretty damn scrubby game ironically.

I think a game works better when its game breaking bugs aren't ruining the game for the majority of players. No one really uses the 5 new characters enough to exploit their movement, but when it happens it looks goofy and it's flat out unfair.

Same reason people banned the Gambit glitch (or the Megaman glitch in SxT) The only way that character could be competitive in MVC2, but that was banned because it was a glitch. What it added or didn't to the game is subjective, but when you play to win it shouldn't matter, since that seems to be the mantra with most glitches/unintended gameplay.

I mean the idea that we should allow everything is great and all, but with balance you keep some things and you throw some out.
 

Chaos

Well-Known Member
Leifang has a twitching free step movement, but its glitchy & retarded looking lol. BTW only the cpu can do it.
 

Julius Rage

Well-Known Member
Are you fucking serious? For the longest, Modern Warfare had reload canceling. Where you cancel the full animation of reloading by sprinting the second the clip goes into the gun. Also the same for bolt action rifles. You can cancel the bolt action reload animation by sprinting, even for a split second. Essentially you are cutting the reload time by a significant amount. As a matter of fact, it is in no way realistically possible for you to reload a gun IRL like that. That is a glitch, do you see Infinity Ward patching it out? No.
Just goes to show that the only reason you want it patched out is because you just don't like it and are finding excuses to compensate for you not being able to handle a loss.

Teryarch is better about that stuff and you dont see them letting those glitches go forever. I remember Gears was a glitchy game - it got patched and I remember idiots like you calling for some of the glitches to stick because it was part of the game (i.e. like firing during roadie run).

Emergent gameplay my ass - you guys are smoking crack if you think the movement glitch is ok.
 

Julius Rage

Well-Known Member
In that case, all forms of backdash canceling should be removed from every 3D fighting game according to you guys.

Suuuuuuuure and were also saying lets take out the ground strikes attacks because mila had an infinate......STOP SMOKING CRACK!

Its a glitch.
 

d3v

Well-Known Member
I've seen Sirlin's balance choices first hand for SF2HD, pretty damn scrubby game ironically.

I think a game works better when its game breaking bugs aren't ruining the game for the majority of players. No one really uses the 5 new characters enough to exploit their movement, but when it happens it looks goofy and it's flat out unfair.

Same reason people banned the Gambit glitch (or the Megaman glitch in SxT) The only way that character could be competitive in MVC2, but that was banned because it was a glitch. What it added or didn't to the game is subjective, but when you play to win it shouldn't matter, since that seems to be the mantra with most glitches/unintended gameplay.

I mean the idea that we should allow everything is great and all, but with balance you keep some things and you throw some out.
As I've been trying to point out by using Seth's old Dom 101 article, it was an obvious "WIN" button that was at a different level compared to stuff like fly-cancels, tri-dashes, etc.
 

Raansu

Well-Known Member
Honestly, it's highly likely that the patch will fix it so I don't really see the point in getting used to using it. If it's still there after the patch, then good for those characters.
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top