every character has these moves and set ups , Some of them just have more which makes them Top tier , thats all
Lol. Okay.
The fact of the matter is, there aren't too many safe moves in DOA5. Its a gold find per character. Nor are their too many useful frame advantage moves on block (with the exception of the VF crew, of course). Talking about across all characters here.
Its almost like anyone defending this game as a shining gem is counting on the disputer to not know these things.
In this game, once you've landed a hit, it will most likely translate into a deep stun, which can be held out of
(thus potentially changing the tide of battle). Most on counter hit even. I think most of these stuns
(some at least?) should be
unholdable frame advantage if not a considerable launch. Not a way for the defender to correct their mistake, not once
(DOA3.1), but numerous times before paying for the initial mishap. The attacker must land a couple, if not a few more hits to score a considerable or high damage combo once their opponent is in a deep stun.
This is where this fighting game differs from others. So while your initial three points sound nice and make sense, they don't apply the same way.
This system is fully functional and complex. But fair? Is it balanced?
At the moment, I think not.
There are some things I've heard about DOA5U that I am hopeful of. So don't think I'm all doom and gloom about that game when its not even released.