Dead or Alive 5 Ultimate General Discussion

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Keved

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I'm probably gonna get a lot of hate from this but welp, I can't help it. This is the internet and your opinions WILL be used against you.
The day people are too afraid to post their opinions online because they're worried about the responses & feedback they could receive from other avatars is the day that I snap my laptop in half & throw it into the lake. It's good to see someone speaking their mind, absolutely nothing wrong with that champ :)

I think bringing back these three huge fantasy-like monsters to the game is not a good idea. I endured Tengu all through 2U and 4 because nobody ever used him against me (in fact, I don't think I ever unlocked him in DOA4) and I can tolerate Alpha for the same reason AND because she's not huge, she's just a glowing naked chick. But I've always critiziced Tekken negatively for having non-human characters in a martial arts game that simply do not fit the visual style of the rest of the cast.

DOA's characters, even with the ninjas and huge-breasted lolitas has always been about humans practicing some form of martial arts. I hated the fact that most of my online experience (lol) in Dimensions was putting up with Genra's ridiculous magic and Raidou's lame moves that feel better on Leon and Bayman. I just don't feel Raidou, Tengu and Genra fit into the cast in DOA5. For Christ's (LIGHT OF THE WORLD) sake, just imagine a Tengu mirror in Home... that'd be a fucking confusing disaster.
As for your comment here, I respectively disagree with your point on the fantasy characters. Granted, most fighting games have them; Tekken has boxing kangaroos, pink-haired chainsaw-armed fembots & big grizzly bears in ballet dresses, SC has a lizard man named.....Lizardman & DOA has the only bearded man on Earth who can get away with looking cool in Geta sandals as well as having a conk that can cure diseases. But when you look at the overall roster for these fighting games, these silly style fighters are simply too & far between to really irritate imo. I can sort of understand where you're coming from though with the whole martial arts aspect but i think at the end of the day it's a fair call to have the less human fighters in the game so it's atleast optional for those that do dig hovering Santa look-alikes. Sure, not everyone will love them & not everyone will hate them but the option is still there to choose them or avoid them. Fair is fair, no harm done imo.

Personally, I've sort of grown to love having these comic relief style fighters in my games just for that extra irritation factor. Some of the filth-smeared comments i receive on PSN over the headset after smashing a cake into someones face with a dinosaur in a wig or beating someone as a bear with a police siren on it's head in TTT2 is just so worth it in the end. This is why i crave for Tengu's return, so i can atleast have the chance of beating someone online with a levitating man-fairy that can alter the weather conditions with his feet. I mean, you can't boast online about that sort of thing in too many other games :cool:
 

Brute

Well-Known Member
Standard Donor
Why couldn't this have been the Street stage? -_-
This stage was so full of life imo. And not only that, but the floor textures didn't look like shit either.
Man, I used to do Leon v Bayman duels with my brother all day in that map. I was telling him how awesome it'd be, and he said they wouldn't bring it back because of the roof/street stage already in 5.

Still, not the same to me. Now with Leon back, I want this stage!
 

synce

Well-Known Member
Rewatching some E3 videos, they seriously need to fix the lifebars in tag. You can't tell how much damage anything does since recoverable and fresh damage are the same color

Also it looks so bad when a director can't play his own game, that Rachel combo training still cracks me up
 

EMPEROR_COW

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I had this marathon of DOA yesterday
where Goro and I played DOA 1-5 .. 1 hour each ..

after not playing the old games for so long we had no expectations....
DOA1 was everything we remembered it to be ... took us a while to get it back .. but we did n remembered some of our tricks here n there ... had a blast ..

Then we turned on DOA2U ...
Man, hands down one of the most visually beautiful games to this day. hell it is so beautiful that they dont even need to up the graphics in some stages if they were to port them over to DOA5 ... just a simple copy-paste and I swear no1 would even notice. Yes that's how beautiful that game is. and then it hit us both ... As far as DOA5's fighting system goes, it is great and we are both happy and comfortable with its complexity, quirks and all. but we both felt how very lacking it was in terms of stages being , ALIVE... the stages in DOA2U are so ALIVE even if nothing is going on in them ... The same could not be said about DOA5 unfortunately.
But out of all the stages in that game, if there is 1 stage that needs to make it back.. its Aerial Gardens... probably the most visually superior stage in the game, stats in a closed area with a ceiling stun possibility, breaks out into multiple tiers, has slippery segments, and of course cliffs. If DOA5U needs 1 stage extra.. just 1 ... its Aerial Gardens.

Then there's those little things in other stages, Tiles breaking on the floor rain effects... even the footstep sounds on different surfaces... what a great game!

DOA3.2 ...
We hooked the game up and remembered straight away why we loved it so much and why it was our most played game. We were having trouble getting it back to our system that it was a 3-point hold game (especially vs wakeups) but it got back to us and we enjoyed the hell out of it and started doing all our old shenanigans which exploited the game, from the free launcher after wall slam, to the awesome juggle system..one thing noticable to us was the huge number of entrance, win and lose quotes the game had. Another thing we noticed is how the games gravity kept getting less and less with every iteration .. characters in 1 were heavier than 2 and in 2 they were heavier than 3 .. and so on.
( oh and I want Lei Fangs "great" win pose back ... and the CHOU DEKI ! one too .. lol .. )

As far as mechanics go, the threshold system was obviously different than 4 and 5, I believe Matt pointed this out a while back. Was it better ? honestly .. I can't say for sure. For its time and what the game had.. yes .. but implementing it now ? I don't think that's a good idea. I still believe what we have in 5 is great.

Despite the game being great, playing it now after all those years reminded us of how the system could be exploited. Mainly with low holds.. or just throwing out a hold straight away and how your stun game gets eliminated and the situation gets reset. That isn't exactly a good thing. and returning to neutral all the time is not exactly good.

it made us appreciate the change to the stun system done in 5 .. where a hold is not as exploitable, despite the punishing damage being less. You just have more punish options.

Then came DOA4.
- random factors in stages ... SUCK ... (im looking at you, you flying fucking thing in the dinosaur stage)
- 3 point wakeup is SHIT !!!
- the ground game was greatly improved over DOA's 2 and 3 ..this I have to admit.
- the fact that everything caused you to hesitate... sucked so much. This included nothing guaranteed after wall slams and hardly anything guaranteed. it was clearly a step back from DOA2 and DOA3 ..
- The Launch system however changed and the juggles seemed higher .. again the gravity ..became slightly less...
- The graphics were a step back from 3 and certainly DOA2U (which was still the most visually superior so far) .. Paper hair effects sucked ..
- the Character evolution itself was great .. despite the blatant shitty nerf to grapplers and losing everything guaranteed for leifang (wtf).
- then we remembered the forcetech game and unholdable situations.. and thats when we said ... fuck this game and switched it off ..

DOA5 ...
I have to say this now and I dont care whether people would agree or disagree.
- the system is the most superior. It is well thought out and it is refined. Yes, it could use a little tweaks here and there, nothing is perfect. be we already have seen positive steps taken in that direction for DOA5U.
- despite the superior frames to holds .. low holds in stun were still stupid, especially with just frame timing (holding at the 1st frame of stun) where in some cases it would make you recover from a stun faster than an SE.
- Gravity may not be more than 4, but relaunches and rebounces make it feel so.. and this is great.
- Stages... we noticed that we were having the most fun in the stages that had something going on in them ... this includes Home, Scramble, Sancuary, Hotzone, Zack island and Flow. but the problem was that the game itself lacked ... color! its just too dark and gritty and dry ..(except zack island) .. also, fuck the clown stages .. the first one is enough with the big giant mouth and bouncing balls .. the one with nothing going on is seriously pointless.
- Character move sets are the most superior ..(maybe not so much hayate... )
- Entrances and exits are limited to 2 max for some characters and get a bit repetitive and boring.
- recent 1.03A update improved the ground system and nerfed wakeups by adding the VF rule: if 2 hits collide on the same frame, the move with the more damage wins. This of course changed the properties of many characters.
- no matter how much this game gets updated.. something about it will always feel incomplete .. and thats just the way it is.

after taking that step back... lets take a look at what DOA5U and what it has done for us so far and if some of these things were addressed ..
- The tweaked superior stun system is still in check, with added scenarios of guaranteed situations with the more implemented flop stuns. (+1 DOA5U)
- Juggle system, ground system, and guaranteed scenarios still in check ..
- Entrances and exits are back, varied and interesting.(+1 DOA5U)
- LOW HOLD IN STUN ADDED 5 FRAMES OF RECOVERY (by the way, you're welcome guys... ;) ) (+1 DOA5U)
- Stages with more life in them added lost world and forest ..3 new stages made.. is it enough ? I dunno but its still a step in the right direction.
- Moves for characters added, rebalancing aND MORE CHARACTERS. (+1 DOA5U)
- some characters were excluded, which might be a minus for some (including myself) but lets face it... there are way too many +es in this game )
- Net code promised to be superior .. (still in debate.. lol )
- favorite modes back and more focus on tag ... (+1 DOA5U)
The game finally feels complete... (despite not playing it yet)

Honestly ? I dont see what anyones complaining about ...

but if theres one thing I would like to add to the game ... and would benifit it greatly ... its Aerial Gardens. Just put that in, and I wouldn't want anything else more from the game.

Lorieli is great .. but after playing DOA3 again... I honestly feel Aerial Gardens has more flavor to it .. (although I like the sloping part at the bottom of lorieli.. maybe if the top floor was shinier and reflected the characters ? I dunno )

That, and MONICA back as system voice ... PLEASE !
 

Matt Ponton

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Another thing we noticed is how the games gravity kept getting less and less with every iteration .. characters in 1 were heavier than 2 and in 2 they were heavier than 3 .. and so on.


Actually...
(1) DOA2U came out after DOA3.

(2) DOA2U had lighter gravity than arcade DOA2/DOA2H. For example Jann Lee's :P::P::6::P::6::K::4::6::K: would not juggle on DOA2 but would on DOA2U.

So gravity decreased from DOA3 to DOA2U, and I do not know off the top of my head if it decreased or increased from DOA2 to DOA3 since DOA3 didn't allow for the same juggle explained above.
 

Zeo

Well-Known Member
I'd have to say Aerial Gardens just from how potentially amazing it would look in next gen if the lighting is done right. But it has to be the night version from the original DOA2 with the fireflies, that is by far the most visually appealing version.
 

UncleKitchener

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blog_20130615-2.jpg


from this blog: http://doa.gg-blog.com/
 

Dave

Well-Known Member
I wish we would have saw something from Sarah and the other 2 that didn't have anything shown in the trailers.
 
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