I was looking up VF5FS frame data the other night and comparing it with the VF characters in DOA5LR. Their framedata is nearly identical, which makes them incredibly strong in DOA5. I don't understand this balance decision by TN. So the VF characters get the pros from VF and then on top of that you give them holds that were only exclusive to DOA characters. They get the benefits of both worlds. No wonder those characters are on a higher level than the rest of the roster lol.
BTW just got vanilla DOA5 in the mail today.
Have fun with guard breaks getting maximum frame advantage no matter how long you charge it...
You thought Christie was a pain to deal with in DOA6? Vanilla DOA5 Christie - at least in my opinion - was even worse. Here, 4p+k always guarantees 6p on block. Combined with vanilla's easier, less angle-restrictive wall throws, you were almost always going to eat crow on wakeup against a solid Christie player.
At one point in the 1.03A patch details prior to release, her 3k was going to be an additional sitdown stun near critical threshold, but it was thankfully scrapped.
But at least in vanilla DOA5, her rolling t is no longer wall resistant and wall hits the opponent, so no +23 frame advantage for her near the wall, at least.