TakedaZX
Well-Known Member
Well, we've all see the recent trailer of DOA5U's gameplay debut. If you haven't check it out here.
So basically the footage revealed some gameplay of Momiji sporting an Akijitisu style and Kasumi with some new tech on her Hoshinpo. Later on in the video, after the dangerzone was activated, a situation arose. Kasumi landed a 66KK sitdown stun then linked together what seemed to be some sort of new follow up to 66K(66K4K, 66K6K?) that put Momiji into a grounded state where after Kasumi followed up with a dash in 7K~P+K. Raansu was so kind as to offer us a small gif of the situation.
A bind state is basically when an opponent gets hit hard into the ground and are put into a state where they can be juggled by mids that pick them up off of the ground and can give a possible relaunch situation. This could really upgrade the entire game's juggle potential for all characters.
In anticipation I decided to speculate some possible juggles for some characters.
These aren't official at all, it's just ideas
Ryu Hayabusa
Kokoro
Brad Wong
Kasumi
New (Speculated) Notations
New 66K follow up -
Hayate
New Wind Dash Transition for Hayate - (On hit only)
Tell me what you think about this possibility in DOA5U and post up your own combo ideas as well.
So basically the footage revealed some gameplay of Momiji sporting an Akijitisu style and Kasumi with some new tech on her Hoshinpo. Later on in the video, after the dangerzone was activated, a situation arose. Kasumi landed a 66KK sitdown stun then linked together what seemed to be some sort of new follow up to 66K(66K4K, 66K6K?) that put Momiji into a grounded state where after Kasumi followed up with a dash in 7K~P+K. Raansu was so kind as to offer us a small gif of the situation.
Now this isn't an argument about whether the hand caused it or Kasumi caused it, but rather the... what if this was the norm? What if ground slamming techniques offer a bind state like in Tekken.
A bind state is basically when an opponent gets hit hard into the ground and are put into a state where they can be juggled by mids that pick them up off of the ground and can give a possible relaunch situation. This could really upgrade the entire game's juggle potential for all characters.
In anticipation I decided to speculate some possible juggles for some characters.
These aren't official at all, it's just ideas
Ryu Hayabusa
- CB! Ongyoin B! (Full Charge). This could come out to about 120 Damage on NH which is still below the Shoho Izuna ender (126 Damage).
- CB! B! (Launch to Bound), (Special Flip Relaunch) BT (No Charge). Comes out to 121 Damage as well. Only slightly better for the most part, but that's just to keep it under control.
Kokoro
- CB! B! -dash- (low relaunch) BT
- CB! B! -dash- (flipping relaunch) BT
- CB! B! (Might be the wrong notation, but relaunches)
Brad Wong
- CH B! BT (scraping relaunch) BT BT
- CB! B! (low sweep relaunch) BT BT
- CB!
- CB! B! (Good Relaunch)
Kasumi
New (Speculated) Notations
New 66K follow up -
- CB! BT B! -dash- Hoshinpo
- CB! B! or
- CB! Ground Bounce Bound BT
- CB! B! (Launch to Bind) (relaunch)
Hayate
New Wind Dash Transition for Hayate - (On hit only)
- CB! B! (Ground Bounce Bound) BT
- CB! B!
- CB! B! (Weird Ground Bounce) (Wind dash kick relaunch)
Tell me what you think about this possibility in DOA5U and post up your own combo ideas as well.