Does 236T, 7K still "combo"?
Borderline quitting huh? Patch didn't do you justice eh?It's nice. He's got a raeson to make you duck now, and when you do he punishes you for it. How amazing.
Regardless. I'm borderline quitting at this game. I'll still work on tech, I finally landed the Raijin a few times... it's way too strict for 6 more points of damage... why can't it just be 41236T ~ 6482T ~ 23698741T
9P, 1P, 3K, 7P, 4P~Wind Dash 6P+K K, PPKK
DOA4 spoiled me as far as gameplay and Hayate's bad ass moves... now he's just a good ass character. qqBorderline quitting huh? Patch didn't do you justice eh?
The moment you 9P and free cancel you open yourself up to be held. If you land 9P it'd be best to do the second the P because the sting is a natural combo.
unless 9pp wall splats. Free 6p pp6pk/pp6pk.I don't get your angle. That's next to no damage. I'll go for the numbers on this one. 9P was just an example of an opening deep stun anyways.
If they low counter, 3K is going to wreck them.
This ones from Silent Legend. Ceiling Combo. All guaranteed (except at the wall because both SD stuns wall splat.
41236T C!, 214p, 3k, 7p CB!, 6P+K P+K (Your juggle of choice depending on distance from the wall)
As for me, CH 3pp, 3k, 7p has done me some good. 1p into 3k gives a lot of help for sure. I've been launching with 4p 6P+K K as well. How it works is, when you get to the end of the threshold just 4p as the launcher if you really want to then go straight into 6P+K K. Sure it's kind of a waste of damage to an extent but it's fun. I think you can get a pp6pk after that. I'll check again.
A
So what sick combos and setups are you guys using?
To put his simply, every BnB he had before has enhanced damage then? Along with improved mixups and a little more advantage?
How much damage does Raijin do? (Xbox 360 user that can't test this out)