Just saw your edit, yes that was me. Sorry for my scrubbyness lol but I timed them wrong i believe. When I knocked my opponent down and told them not to tech and I tried it they both teched. BKO 2K2 might not work because aftet handslaps you have to wait for them to land for it to connect and if you try BKO 2K2 it'll give you 2K ground hit.
EDIT: Thinking about it now, 33P4P should not be her staple ender. If you do 6P after, it pushes them away, and then when they tech they're even farther. BKO 2K is impossible to do, and going into backturn for BT 66K would most likely be death. ggs team ninja, ggs. She still has a lot of stuff to compensate for the loss of 33P4P. Plus they still force tech off of certain combos
BKO 2K is not impossible; you can avoid the ground kick if you buffer correctly. From what I saw (Bladez playing), it seemed possible still, so I don't think that's an Ultimate change. Still, it's riskier.
Trying to read through this with a limited timer on the hotel computer (no cell right now!), but I'll see if I can get in some test time to catch up on the stuff that NinjaGuy missed.
Also; I think he missed a new move, technically? It's 44P+K, I believe, for her power launcher move; I'm not sure of how useful it will be otherwise, it may have modest relaunch properties and probably will be good for tag combos, based on how her power launcher combo was written in the combo challenge mode. As well as that sit down stun I didn't get to try out because I haven't had much time on the machine at all. Casuals until 7 AM yesterday took their toll.