Tempest
Well-Known Member
Alright, so, I haven't been looking much into tech lately. Just been trying to improve my fundamentals and understanding of other characters. This is sort of incomplete, but I'll go ahead and post it now in the hopes that there'll be some other posts in this thread.
Anti WUK force tech setups
Open space
End juggle with 2P+K, BT 2K
Wall (full)
6PPP - P (whiff) 1P / 2P+K
P2KP - slight delay, 236T 2P
Wall (half)
6PPP - P2K (P whiffs, delay 2K)
P2KP - 3K4K (3K whiffs)
Unholdables
Open space
End juggle with 2P+K, BT P6P (P whiffs, 6P is unholdable)
This setup is gimmicky. I'll explain why if anyone actually cares.
Wall (full)
6PPP - 3P (whiff), 236P+K
P2KP - 236P (whiff), 236P+K
Wall (half)
6PPP - T (whiff), 3K
P2KP - I'll post this when I find a decent one
Kokoro has potential for unholdables and possibly anti WUK force tech setups after throws (and probably holds), but only when she throws the opponent against a wall. Almost all of her throws and holds put her just out of reach of wakeup kicks, and give her nice advantage when the opponent insta techs.
6P+K,214P and 1K are unholdable as well on a full wall with either of those setups.