Whoa, whoa, whoa. I didn't notice this before. How is Kokoro/Hitomi 6-4? If anything, it's 4-6. Punch parry is a big deal.
EDIT: Also better spacing. I'd say Hitomi's mixups are better than Kokoro's now after 6H+K nerf.
EDIT: What's the reasoning behind Kokoro/Lisa? I have trouble with Lisa, but I think it's just 'cause I don't know the matchup at all.
The Kokoro/Hitomi 6-4 is that Kokoro effectively counters Hitomi's strength to a great degree with her approaches. She is faster with a longer ranged 12 frame mid against Hitomi's 13 frame close quarters moves. Her 66p, 6pp and 2H+kk ruins most of Hitomi's midgame as 1k is taken away and you are basically left with unsafe 236p or the slowish 8k (or 1kk), which can be reacted upon, beaten in speed or at the very least block->punish. You can't parry these approaches, because they are basically instant in your face moves, and it forces you to block approach a lot. Even Hitomi's 66k2k becomes obsolete and with her nerf to 46p (This would have solved everything) Kokoro's 66p will be a counterhit so many times that you'd stop doing it at some point. Even Hitomi's semi-whiffing 6p becomes outpoked, and Hitomi's sidestep punch is really slow and a forward moving Kokoro with 66p or 6pp would always track it. All in all Hitomi would get blocked during midgame into Kokoro's close combat retaliation, while Kokoro will get a lot of counterhit initials or force you to do obvious blocking into throws or simple forward dash into string scenarios.
Hitomi may have superior spacing against almost every other character on the board, but not Kokoro. Better in general yes, but as a matchup, no.
When it comes to the scenarios where you manage to read the midgame, or get lucky and block a 66p if she gets too close when initiating it, THEN you do have an advantage. When Hitomi get ahead in frames it is very difficult to stop her, but Kokoro has much the same playstyle in this department, and Kokoro would get ahead more often because she wins the space game. Her natural rushdown style works directly against Hitomi's "keep out"- or "I'll get you when you dive into me"-moves. Hitomi's punchparry is just good in theory at this point, where you basically must make an initial block in order to make the read, and if you start making punchparry a reaction to movement it is only a matter of time before you are in a world of pain.
Edit: Tenryuga beat me to the punch by 0.05 sec, just like Kokoro.
Edit2: When it comes to Lisa I'd put it to 5, with potential for 4 by all means, as I only know it from one side. Kinda the same as with the Ein argument that the Lisa's I've met just seem to blow up. It is mainly 66p, 6p, 2h+k and 1p+k or 214p that does the trick. Once you are in there it seems to be a very one sided match-up, and since you got the option to start in there in every fight you seem to get a head start more often than not.
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