
/
Frame Data
Tier 1 (7i & 8i)


(

)

(

) (+1)(-3)(-8) (



) (NT)(T)(T)



(

) (+1)(-12)(-8)((
-3)) (



) (NT)(T)(NT)



(

) (-8)(-8)((
-3)) (


) (NT)(NT)





(-8)(-8)(-8) (



) (NT)(T)(T)





(-8)(-5)(-8) (



) (NT)(NT)(NT)




(-13)(-5)(-8) (



) (T)(NT)(NT)



(-13)(-7) (
) (T)(T)


(-12)(-7) (
) (T)(NT)




(-7)(-9) (


) (T)(T)



(-7)(-7) (
) (T)(NT)



(-9) (

) (NT)
SS 
(-9) (

) (T)
Running 
(

) (-8) (

) (T)



(

) (-9)(-8(
-3)) (


) (NT)(NT)




(-11 (-8 on hit))(-13)(-7) (

) (NT)(T)(T)



(

) (-11 (-8 on hit))(-8)((
-3)) (


) (NT)(NT)





(-10)(-28)(-5)(-8) (




) (




) (T)(NT)(NT)(NT)



(-13) (

) (NT)


(

) (-8(
-3)) (

) (T)
SS 
(-8) (

) (T)




Non-PB version (-10) (

) (NT)



(-8) (

) (T)




(-11) (

) (NT)
BT 

(-8) (

) (T)
BT 

(-8) (

) (T)
BT 

(-8) (

) (NT)
BT 

(-9) (

) (NT)
BT 
(-7) (
) (NT)
Tier 2 (8i & 10i)



(-7)(-9) (
) (T)(T)


(-9) (
) (NT)


(
Running 


) (-11 ~ -18) (

) (NT)
SS
(-9) (
) (T)



(-13) (

) (NT)



Non-PB version (-10) (
) (NT)




(-11) (

) (NT)
BT 
(-9) (
) (NT)
Tier 3 (11i & 12i)


(
Running 


) (
-11 ~ -18) (

) (NT) (Note: not a bad idea to go for tier 3 punishment if not done at max range, which is not easy to ado for a Lisa player).



(-13) (

) (NT)
Neutral Standing (4i & 5i)


(
) (-5(+5)) (
) (NT)



(
) (-9)(-5)(-5(+5)) (

) (NT)(NT)(NT)



(
) (


) (-9)(-5)(-3)(-5(+5)) (NT)(NT)(NT)(NT)



(-11 (-8 on hit))(-13)(-5) (

) (NT)(T)(NT)
Tier 1 Low (3i, 4i & 5i)





(-13)(-5)(-22) (



) (T)(NT)(T)






(-12)(-5)(-7)(-20) (




) (T)(T)(T)(T)


(
Running 


) (-11 ~ -18) (

) (NT)





(-9)(-10)(-13) (



) (NT)(T)(T)



(-18)(-12) (


) (NT)(NT)




(-11 ~ -12 shallow-hit)(+1 deep hit) (

) (NT)
Running 


(-20) (

) (NT)
Tier 2 Low and Low OH (10i and Slower)





(-13)(-5)(-22) (



) (T)(NT)(T)






(-12)(-5)(-7)(-20) (




) (T)(T)(T)(T)


(
Running 


) (-11 ~ -18) (

) (NT)





(-9)(-10)(-13) (



) (NT)(T)(T)



(-18)(-12) (


) (NT)(NT)




(-11 ~ -12 shallow-hit)(+1 deep hit) (

) (NT)
Running 


(-20) (

) (NT)
Strike Punishment
9i




(-11) (

) (NT)
11i



(-13) (

) (NT)
11i Mid





(-9)(-10)(-13) (



) (NT)(T)(T)
16i


(

,

,



,

) (-18) (NT) (Note: Despite being -18, it cannot actually be strike punished by 16i strikes, but anything faster work and generally throwing a strike out is a better idea to simply beat something so unsafe on block).
Most things around 11i Mids to 16i are good


(
Running 


) (-11 ~ -18) (

) (NT)
15i Mids and up to 17i
All the lows below can guaranteed


into SDS for

,

&





(-13)(-5)(-22) (



) (T)(NT)(T)






(-12)(-5)(-7)(-20) (




) (T)(T)(T)(T)
Running 


(-20) (

) (NT)
Other


(

)



(-9)(-10)(-28)(+9) (NT)(T)(NT)(NT) (Note: interruptible between the GB by strikes and sometimes right after the third kick. Moves with free step properties such as Marie's

/




or Bass'





can be used to completely free step around. Or you can hold or side step)




(

) (-26 (-19)) (

) (NT) (Note: Despite what the tool tip says, if an opponent tries to guard-cancel the run, they'll still get hit by either 18i moves)