Frame Data
Tier 1 (7i & 8i)


) (NT)(T)(T)

) (NT)(T)(NT)
) (NT)(NT)

) (NT)(T)(T)

) (NT)(NT)(NT)

) (T)(NT)(NT)
) (T)(T)
) (T)(NT)
) (T)(T)
) (T)(NT)
) (NT)SS
) (T)Running
) (T)
) (NT)(NT)

) (NT)(T)(T)
) (NT)(NT)


) (


) (T)(NT)(NT)(NT)
) (NT)
) (T)SS
) (T)
) (NT)
) (T)
) (NT)BT
) (T)BT
) (T)BT
) (NT)BT
) (NT)BT
) (NT)Tier 2 (8i & 10i)

) (T)(T)
) (NT)
) (NT)SS
) (T)
) (NT)
) (NT)
) (NT)BT
) (NT)Tier 3 (11i & 12i)
) (NT) (Note: not a bad idea to go for tier 3 punishment if not done at max range, which is not easy to ado for a Lisa player).
) (NT)Neutral Standing (4i & 5i)
) (NT)

) (NT)(NT)(NT)


) (-9)(-5)(-3)(-5(+5)) (NT)(NT)(NT)(NT)

) (NT)(T)(NT)Tier 1 Low (3i, 4i & 5i)


) (T)(NT)(T)


) (T)(T)(T)(T)
) (NT)

) (NT)(T)(T)
) (NT)(NT)
) (NT)Running
) (NT)Tier 2 Low and Low OH (10i and Slower)


) (T)(NT)(T)


) (T)(T)(T)(T)
) (NT)

) (NT)(T)(T)
) (NT)(NT)
) (NT)Running
) (NT)Strike Punishment
9i
9i
) (NT)11i
) (NT)11i Mid


) (NT)(T)(T)16i
Most things around 11i Mids to 16i are good
) (NT)15i Mids and up to 17i
All the lows below can guaranteed 

) (T)(NT)(T) 


) (T)(T)(T)(T) Running
) (NT) Other
) (NT) (Note: Despite what the tool tip says, if an opponent tries to guard-cancel the run, they'll still get hit by either 18i moves)