Metal Gear Solid V (Ground Zeroes/Phantom Pain)

Argentus

Well-Known Member
He probably means Metal Gear 1 and 2, there's no point of remaking MGS1 and 2. I do wish, however, that The Twin Snakes got ported >.>

Anywho.

I always tell people that even though I really liked Ground Zeroes, that it wasn't worth the $20-$40 price tag (depending on where you bought it and for what gen). Sure, it gives you a "taste" of the game, but I don't really feel as if I should have to pay the price of some retail games for a glorified demo. They did prepare us, however, for showcasing the brand new, albeit retarded, mechanics, with reflex mode being a crutch and only having 3 weapons preventing me from being the badass powerhouse (although it's understandable).

Knowing Kojima, there will probably be one more Big Boss era Metal Gear after The Phantom Pain to fill the tiny hole between TPP and Metal Gear. It is quite the mystery, however, as to how Big Boss was the main character in as many games as Solid Snake was. (BB: MGS3, MGSPO, MGSPW, MGSV[GZ+TPP]; SS: MG, MG2, MGS1, MGS4 [Snake was a side character in MGS2]).

Ground Zeroes was undeniably just a rather short demo, and I regret paying full price. That said....ehm....it didn't feel like a Metal Gear game. AT ALL. It felt more like Splinter Cell.

So that does worry me a bit about PP, but I'm assuming that's just because it was an empty demo.

But like I said, I wish they'd go back to urban environments. Metal Gear excels at those. It feels like with the "open outdoors areas" games (MGS3, 4, GZ) that I'm forced to simply crawl everywhere or go rambo, because there's nothing to really hide behind due to map layout.
 

XZero264

FSD | Nichol
Premium Donor
Keep in mind how important the camo index was for them. It really enforced the stealth part of the games.
 

Hazard

Well-Known Member
Standard Donor
Keep in mind how important the camo index was for them. It really enforced the stealth part of the games.
Yeah, but the camo index was only really a main thing in 3. 4 made camo in general too easy as you could just use Octocamo for everything, instead of planning your camouflage ahead of time.
 

Argentus

Well-Known Member
Keep in mind how important the camo index was for them. It really enforced the stealth part of the games.
Yeah, but the camo index was only really a main thing in 3. 4 made camo in general too easy as you could just use Octocamo for everything, instead of planning your camouflage ahead of time.
honestly....camo index pretty much KILLED the stealth aspect, because you no longer needed to hide. I could just pause and equip camo/sit still in 3/4 respectively, and enemies could literally walk on top of you and not notice. It got to the point where I just equip whatever camos I think look the coolest (in 4, i used the Glass camo), and played it old school, actually hiding and staying out of their sight.
 

Hazard

Well-Known Member
Standard Donor
I'm honestly just waiting for MGO3, cause MGO2 was the only thing I had to play online for the first 2 years I had my Playstation 3. Sadly I KNOW my character wouldn't transfer over, but if it did, that would be awesome :D
 

Argentus

Well-Known Member
I'm honestly just waiting for MGO3, cause MGO2 was the only thing I had to play online for the first 2 years I had my Playstation 3. Sadly I KNOW my character wouldn't transfer over, but if it did, that would be awesome :D
I only got to play MGS4's online a few times, but I do remember it absolutely cracked me up that the cardboard box trick worked on real people. I'm like "Dude, never trust a box here!" I made sure to potshot every box I came across lol. I could literally be getting chased by a guy, round a corner, equip the box, and HE WOULD RUN PAST. I'm like, seriously lol?!

Can't wait to devote my attention fully to 5's online. Although, I'm hoping it doesn't go like Assassin's Creed or Splinter Cell where the newer games' multiplayer is just kinda CoD-ified, with dumb kids just running around, yaknow, nobody trying to sneak at all.
 

Hazard

Well-Known Member
Standard Donor
I only got to play MGS4's online a few times, but I do remember it absolutely cracked me up that the cardboard box trick worked on real people. I'm like "Dude, never trust a box here!" I made sure to potshot every box I came across lol. I could literally be getting chased by a guy, round a corner, equip the box, and HE WOULD RUN PAST. I'm like, seriously lol?!

Can't wait to devote my attention fully to 5's online. Although, I'm hoping it doesn't go like Assassin's Creed or Splinter Cell where the newer games' multiplayer is just kinda CoD-ified, with dumb kids just running around, yaknow, nobody trying to sneak at all.

Highly doubt it will, as even though Metal Gear Online only had 2 previous iterations, they never went wrong.
 

XZero264

FSD | Nichol
Premium Donor
and enemies could literally walk on top of you and not notice.
That only happened with the Moss camo in two areas of the game (the only time you could get 100% outside stealth camo) and if they walked on top of you they were stuck in a "What's that? Nothing here" loop (I found that out the hard way). Without the camo index 3 would have been much more difficult to play, in many cases areas were extremely difficult to cross without being caught if you didn't have above 70% camo because enemies could see for miles. Walking around a field and suddenly being spotted and dropping to the ground with proper camo is still hiding. Calling it a game killer is wrong, if you were suicidal and wanted the challenge you played at negative camo the whole game. In Peace Walker camo in multiplayer is kind of important because lying still with higher camo indexes made you harder to see as you because more invsible with a higher camo index.
Octocamo was great because you didn't need to press pause so many times to switch camo.
 

synce

Well-Known Member
I only got to play MGS4's online a few times, but I do remember it absolutely cracked me up that the cardboard box trick worked on real people. I'm like "Dude, never trust a box here!" I made sure to potshot every box I came across lol. I could literally be getting chased by a guy, round a corner, equip the box, and HE WOULD RUN PAST. I'm like, seriously lol?!

Can't wait to devote my attention fully to 5's online. Although, I'm hoping it doesn't go like Assassin's Creed or Splinter Cell where the newer games' multiplayer is just kinda CoD-ified, with dumb kids just running around, yaknow, nobody trying to sneak at all.

TSNE mode is returning so if you're not interested in typical shooter gameplay that's where you'll wanna be. Once they patched it into MGO2 I never touched TDM or anything else again


Memories ;_;
 

Hazard

Well-Known Member
Standard Donor
One thing
TSNE mode is returning so if you're not interested in typical shooter gameplay that's where you'll wanna be. Once they patched it into MGO2 I never touched TDM or anything else again


Memories ;_;

I looked at that clip and could only smile. That footage alone brings back so many memories.

Hopefully MGO3 will also track people's PSN names unlike MGO2. I had a lot of people that I played with that I don't even know of anymore since I didn't know their PSN names, only their character names.
 

UpSideDownGRUNT

Well-Known Member
MGSV Release Date Revealed
Septemeber 1st 2015(PS3/PS4/X360/XB1)
September 15th (PC/Steam)

Collector's Edition
mgsCE-720x404.jpg

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mgsvtppus-360prelimstndjpg-3b0250_400w.jpg

mgsvtppus-ps4stndpng-5ad2a7_400w.png

mgsvtppxbox-oneprelimstndpng-1dddde_400w.png
 
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UpSideDownGRUNT

Well-Known Member
Collector's Edition is $99.99/£99.99

Not sure about North America, but in the UK, Collector's Edition is exclusive to GAME only....

EDIT: £99.99 = $152.58 thanks for robbing MG fans GAME

WELP, I'm not getting CE after all lol.
 
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Russian-chiropractic19

Well-Known Member
Standard Donor
i still have to finish my refresher playthroughs and figure out what im going to do about Peacewalker. its the one game i really dont want to play, but it seems the most important to MGS5s narrative.
 

XZero264

FSD | Nichol
Premium Donor
If a specific scene in the trailers is what I think it is than PW is far more important than we think (aside from Chico and Paz).

Getting excited and glad it's out after Summer Jam.
 

UpSideDownGRUNT

Well-Known Member
The Phantom Pain is basically PW 2.0 and derives alot from its characters/story so yeah I'd say its important.

If you don't want to play it completely I'd suggest watching the "movie" youtube videos or something so you're 100% completely caught up.
 
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