Here is match from today, between me and banana_eater.
For me it is a great match and i think many Mila followers can learn a lot from it.
So i will try to make something really unique iwith this video. I will explain some of my moves in the video so there can be more clearance which will help to the watcher to understand better the situation.
//First Round/
0.07-0.08 - Because i was heave stunned i chose to make airborn move (3H+K) which in the worst case sceneraio i will suffer one more hit ( thats what happened ) on the other hand you counter all lows and grabs.
0.10-0.13 - This combo is really good because it has only 2 places where u can be Holded (On the start of 3P and on the second P. But from expirience if the first hit of 3PP move connect the second connect in 90% of situations.After that we have P+K which is safe and unholdable exept if your oponents reduce the stun effect by mashing the stick+ hold button. If he is this skilled than you can just replace P+K with 3P which is totaly safe launcher. After that you finish the combo bashing your oponent in the wall.(ropes)
0.15 - Very important moment. When your oponents head touch the ground after falling from the wall you press 2T ( If you does that correctly there are only 2 following continues: First is to grab your oponent on the ground. Second is if your oponent mash block or hit which will result in fast tech (WITH NO wake up hit - that is what happened in the replay) This results in YOU haveing frame advantage which means you can continue hitting your oponent ( What i had done in the video).
0.18-0.21 - This combo follows to a similar loop than the one in 0.15. The difference is that this time the loop is guaranteed because it is frame related.
0.21- 4KT is totaly safe. (Only holdable)
//Second Round//
0.41- ( You must always observe your oponents way of play. For example you shall see in the entire match that Tina's player really rare wake up with hit.) So here i do 66T. Which can be countered only by crouching oponent or wake up attack. Even if he had wake up attacked he shall be only with +6 frames ( And no stun for me ) so this is a more win gambit for me than him.
0.46- 7k Fully charge is a really powerful move and even one is enough to win the fight.
If you execute it like i did ( Buffering it before mila recovers fully from the takedown which results in executing it in 1st possible frame) you can counter hit a wake up attack this way. Yes it is hard but it happeneds otherwise if you got hit with wakeup attack you shall not be stuned for more than 6 frames.
After this move and some others. I took one grab from Tina which takes always half of my hp and dies miserably
//Third Round//
1.18 - PPK is really a good move because it is fast and even if it does not connect you are only on -6 frames disadvantage which gives you the chance to backdash. If it hits than the best follower is 236T. ( PPK Hits lefts you on +11 frames , 236T is 12frames for execution. Which means that the only thing he can do to prevent the grapping is hitting (which is really rare in this situation , cuz he is in defense position) and the other is crouching.
1.32 - 2P One of Milas best moves . Big range (crouching stance) and left you with +1 on hit.
Most of the moves after 2P are safe.
//Fourth Round//
1.43 Same loop as in 0.15.
2.00 Ok i tried to 6P here but failed.
I was pretty much raped this round.
//Final round//
I took exactly 3 grabs and dies. The thing i had always hate in Tina - you die from 1-2 grabs.
Hope this detailed explanation helps to some of Mila followers. If there are more interest i shall continue this kind of reviews.